---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 3 ms
Tick span: 1 ticks
// This is approximately 289.99 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 77.00%/77.00%
[01] |   level(1/1) - 95.24%/73.33%
[02] |   |   terrain(1/1) - 26.56%/19.48%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2855/1757412102@5cb3c434]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 41.13%/8.01%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2857/2080067911@3ba45698]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.68%/5.59%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2856/1936397403@79576e9]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 23.78%/4.63%
[03] |   |   |   unspecified(1/1) - 3.48%/0.68%
[03] |   |   |   filterempty(3/3) - 2.94%/0.57%
[02] |   |   entities(1/1) - 25.71%/18.85%
[02] |   |   blockentities(1/1) - 24.00%/17.60%
[02] |   |   terrain_setup(1/1) - 7.00%/5.13%
[03] |   |   |   update(1/1) - 96.68%/4.96%
[04] |   |   |   |   iteration(1/1) - 98.83%/4.91%
[04] |   |   |   |   unspecified(1/1) - 1.17%/0.06%
[03] |   |   |   rebuildNear(1/1) - 1.58%/0.08%
[03] |   |   |   unspecified(1/1) - 0.96%/0.05%
[03] |   |   |   camera(1/1) - 0.34%/0.02%
[03] |   |   |   culling(1/1) - 0.28%/0.01%
[03] |   |   |   cull(1/1) - 0.17%/0.01%
[02] |   |   particles(1/1) - 5.07%/3.71%
[02] |   |   translucent(1/1) - 3.81%/2.79%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2858/1934806912@4e32cdc6]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 62.53%/1.75%
[03] |   |   |   unspecified(1/1) - 27.64%/0.77%
[03] |   |   |   filterempty(1/1) - 9.52%/0.27%
[03] |   |   |   translucent_sort(1/1) - 0.31%/0.01%
[02] |   |   string(1/1) - 1.87%/1.37%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2892/338152470@ce23250]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 72.52%/0.99%
[03] |   |   |   unspecified(1/1) - 14.38%/0.20%
[03] |   |   |   filterempty(1/1) - 13.11%/0.18%
[02] |   |   sky(1/1) - 1.77%/1.30%
[02] |   |   destroyProgress(1/1) - 1.62%/1.19%
[02] |   |   unspecified(1/1) - 0.89%/0.65%
[02] |   |   clear(1/1) - 0.75%/0.55%
[02] |   |   hand(1/1) - 0.32%/0.23%
[02] |   |   pick(1/1) - 0.17%/0.12%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.16%/0.12%
[02] |   |   light_updates(1/1) - 0.15%/0.11%
[02] |   |   updatechunks(1/1) - 0.05%/0.03%
[02] |   |   fog(1/1) - 0.04%/0.03%
[02] |   |   weather(1/1) - 0.03%/0.02%
[02] |   |   culling(1/1) - 0.02%/0.01%
[02] |   |   center(1/1) - 0.02%/0.01%
[02] |   |   captureFrustum(1/1) - 0.02%/0.01%
[01] |   gui(1/1) - 4.72%/3.63%
[02] |   |   chat(1/1) - 81.05%/2.94%
[02] |   |   unspecified(1/1) - 18.71%/0.68%
[02] |   |   bossHealth(1/1) - 0.24%/0.01%
[01] |   unspecified(1/1) - 0.05%/0.03%
[00] updateDisplay(1/1) - 20.76%/20.76%
[00] unspecified(1/1) - 0.76%/0.76%
[00] blit(1/1) - 0.67%/0.67%
[00] render(1/1) - 0.67%/0.67%
[01] |   unspecified(1/1) - 99.13%/0.66%
[01] |   display(1/1) - 0.87%/0.01%
[00] sound(1/1) - 0.09%/0.09%
[00] yield(1/1) - 0.03%/0.03%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

