---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 9 ms
Tick span: 1 ticks
// This is approximately 104.32 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 88.24%/88.24%
[01] |   level(1/1) - 97.13%/85.71%
[02] |   |   terrain_setup(1/1) - 20.57%/17.63%
[03] |   |   |   update(1/1) - 98.57%/17.38%
[04] |   |   |   |   iteration(1/1) - 99.71%/17.32%
[04] |   |   |   |   unspecified(1/1) - 0.29%/0.05%
[03] |   |   |   rebuildNear(1/1) - 0.85%/0.15%
[03] |   |   |   unspecified(1/1) - 0.39%/0.07%
[03] |   |   |   culling(1/1) - 0.07%/0.01%
[03] |   |   |   camera(1/1) - 0.07%/0.01%
[03] |   |   |   cull(1/1) - 0.05%/0.01%
[02] |   |   terrain(1/1) - 20.44%/17.52%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2855/1757412102@5cb3c434]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 50.22%/8.80%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2857/2080067911@3ba45698]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 24.40%/4.28%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2856/1936397403@79576e9]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.15%/3.18%
[03] |   |   |   filterempty(3/3) - 3.66%/0.64%
[03] |   |   |   unspecified(1/1) - 3.56%/0.62%
[02] |   |   blockentities(1/1) - 17.86%/15.31%
[02] |   |   entities(1/1) - 17.80%/15.26%
[02] |   |   clear(1/1) - 10.12%/8.67%
[02] |   |   translucent(1/1) - 4.06%/3.48%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2858/1934806912@4e32cdc6]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 82.38%/2.87%
[03] |   |   |   filterempty(1/1) - 10.32%/0.36%
[03] |   |   |   unspecified(1/1) - 7.04%/0.24%
[03] |   |   |   translucent_sort(1/1) - 0.27%/0.01%
[02] |   |   particles(1/1) - 2.57%/2.20%
[02] |   |   string(1/1) - 2.10%/1.80%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2892/338152470@ce23250]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 51.15%/0.92%
[03] |   |   |   unspecified(1/1) - 33.58%/0.60%
[03] |   |   |   filterempty(1/1) - 15.26%/0.27%
[02] |   |   destroyProgress(1/1) - 1.93%/1.65%
[02] |   |   sky(1/1) - 1.01%/0.87%
[02] |   |   unspecified(1/1) - 0.65%/0.56%
[02] |   |   hand(1/1) - 0.37%/0.32%
[02] |   |   pick(1/1) - 0.15%/0.12%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.11%/0.09%
[02] |   |   light_updates(1/1) - 0.11%/0.09%
[02] |   |   updatechunks(1/1) - 0.05%/0.04%
[02] |   |   weather(1/1) - 0.05%/0.04%
[02] |   |   fog(1/1) - 0.02%/0.02%
[02] |   |   captureFrustum(1/1) - 0.02%/0.02%
[02] |   |   center(1/1) - 0.02%/0.01%
[02] |   |   culling(1/1) - 0.01%/0.01%
[01] |   gui(1/1) - 2.83%/2.49%
[02] |   |   chat(1/1) - 74.20%/1.85%
[02] |   |   unspecified(1/1) - 25.30%/0.63%
[02] |   |   bossHealth(1/1) - 0.50%/0.01%
[01] |   unspecified(1/1) - 0.04%/0.04%
[00] updateDisplay(1/1) - 8.92%/8.92%
[00] unspecified(1/1) - 1.13%/1.13%
[00] blit(1/1) - 0.65%/0.65%
[00] yield(1/1) - 0.62%/0.62%
[00] render(1/1) - 0.37%/0.37%
[01] |   unspecified(1/1) - 97.75%/0.36%
[01] |   display(1/1) - 2.25%/0.01%
[00] sound(1/1) - 0.04%/0.04%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

