---- Minecraft Profiler Results ----
// Maybe if you treated it better then it'll have more motivation to work faster! Poor server.

Version: 21w37a
Time span: 24 ms
Tick span: 1 ticks
// This is approximately 40.03 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(1/1) - 85.11%/85.11%
[00] gameRenderer(1/1) - 13.82%/13.82%
[01] |   gui(1/1) - 53.77%/7.43%
[02] |   |   unspecified(1/1) - 66.71%/4.96%
[02] |   |   chat(1/1) - 10.79%/0.80%
[02] |   |   food(1/1) - 6.63%/0.49%
[02] |   |   health(1/1) - 5.84%/0.43%
[02] |   |   expLevel(1/1) - 4.61%/0.34%
[02] |   |   armor(1/1) - 4.18%/0.31%
[02] |   |   expBar(1/1) - 1.06%/0.08%
[02] |   |   bossHealth(1/1) - 0.13%/0.01%
[02] |   |   air(1/1) - 0.05%/0.00%
[01] |   level(1/1) - 45.93%/6.35%
[02] |   |   terrain(1/1) - 27.39%/1.74%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3184/0x0000000100875c90@37e568cb]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.92%/0.50%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3183/0x0000000100875a78@40d19a9e]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 21.91%/0.38%
[03] |   |   |   filterempty(3/3) - 21.47%/0.37%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enz$$Lambda$3185/0x0000000100874800@57d0ecd7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 14.52%/0.25%
[03] |   |   |   unspecified(1/1) - 13.18%/0.23%
[02] |   |   entities(1/1) - 14.07%/0.89%
[02] |   |   translucent(1/1) - 11.68%/0.74%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3186/0x0000000100874a18@7222f7fc]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 53.02%/0.39%
[03] |   |   |   unspecified(1/1) - 32.85%/0.24%
[03] |   |   |   filterempty(1/1) - 13.86%/0.10%
[03] |   |   |   translucent_sort(1/1) - 0.27%/0.00%
[02] |   |   hand(1/1) - 9.82%/0.62%
[02] |   |   particles(1/1) - 9.50%/0.60%
[02] |   |   sky(1/1) - 8.35%/0.53%
[02] |   |   unspecified(1/1) - 6.36%/0.40%
[02] |   |   string(1/1) - 3.19%/0.20%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3221/0x000000010087c300@753125f]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 35.38%/0.07%
[03] |   |   |   filterempty(1/1) - 34.58%/0.07%
[03] |   |   |   unspecified(1/1) - 30.04%/0.06%
[02] |   |   clear(1/1) - 2.64%/0.17%
[02] |   |   outline(1/1) - 1.76%/0.11%
[02] |   |   pick(1/1) - 1.38%/0.09%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 1.25%/0.08%
[02] |   |   terrain_setup(1/1) - 0.71%/0.04%
[03] |   |   |   unspecified(1/1) - 37.52%/0.02%
[03] |   |   |   update(1/1) - 22.32%/0.01%
[03] |   |   |   culling(1/1) - 19.63%/0.01%
[03] |   |   |   camera(1/1) - 13.39%/0.01%
[03] |   |   |   cull(1/1) - 7.13%/0.00%
[02] |   |   blockentities(1/1) - 0.52%/0.03%
[02] |   |   weather(1/1) - 0.47%/0.03%
[02] |   |   compilechunks(1/1) - 0.25%/0.02%
[03] |   |   |   unspecified(1/1) - 45.00%/0.01%
[03] |   |   |   populate_chunks_to_compile(1/1) - 30.00%/0.00%
[03] |   |   |   upload(1/1) - 17.50%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 7.50%/0.00%
[02] |   |   light_updates(1/1) - 0.18%/0.01%
[02] |   |   destroyProgress(1/1) - 0.13%/0.01%
[02] |   |   fog(1/1) - 0.12%/0.01%
[02] |   |   center(1/1) - 0.09%/0.01%
[02] |   |   culling(1/1) - 0.06%/0.00%
[02] |   |   chunk_update_queue(1/1) - 0.05%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.31%/0.04%
[00] unspecified(1/1) - 0.53%/0.53%
[00] render(1/1) - 0.27%/0.27%
[01] |   unspecified(1/1) - 98.20%/0.26%
[01] |   display(1/1) - 1.80%/0.00%
[00] blit(1/1) - 0.22%/0.22%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

