---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 21w37a
Time span: 24 ms
Tick span: 1 ticks
// This is approximately 40.00 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(1/1) - 82.85%/82.85%
[00] gameRenderer(1/1) - 15.58%/15.58%
[01] |   gui(1/1) - 49.92%/7.78%
[02] |   |   unspecified(1/1) - 66.51%/5.17%
[02] |   |   chat(1/1) - 10.66%/0.83%
[02] |   |   food(1/1) - 6.45%/0.50%
[02] |   |   health(1/1) - 5.67%/0.44%
[02] |   |   expLevel(1/1) - 5.50%/0.43%
[02] |   |   armor(1/1) - 4.02%/0.31%
[02] |   |   expBar(1/1) - 1.03%/0.08%
[02] |   |   bossHealth(1/1) - 0.13%/0.01%
[02] |   |   air(1/1) - 0.03%/0.00%
[01] |   level(1/1) - 49.78%/7.75%
[02] |   |   terrain(1/1) - 26.66%/2.07%
[03] |   |   |   filterempty(3/3) - 30.61%/0.63%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3183/0x0000000100875a78@40d19a9e]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.36%/0.40%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enz$$Lambda$3185/0x0000000100874800@57d0ecd7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 17.16%/0.35%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3184/0x0000000100875c90@37e568cb]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 16.91%/0.35%
[03] |   |   |   unspecified(1/1) - 15.96%/0.33%
[02] |   |   translucent(1/1) - 14.36%/1.11%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3186/0x0000000100874a18@7222f7fc]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 41.54%/0.46%
[03] |   |   |   unspecified(1/1) - 35.15%/0.39%
[03] |   |   |   filterempty(1/1) - 22.67%/0.25%
[03] |   |   |   translucent_sort(1/1) - 0.65%/0.01%
[02] |   |   entities(1/1) - 13.64%/1.06%
[02] |   |   hand(1/1) - 13.12%/1.02%
[02] |   |   sky(1/1) - 6.96%/0.54%
[02] |   |   unspecified(1/1) - 6.87%/0.53%
[02] |   |   particles(1/1) - 5.39%/0.42%
[02] |   |   string(1/1) - 4.05%/0.31%
[03] |   |   |   filterempty(1/1) - 41.55%/0.13%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3221/0x000000010087c300@753125f]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 30.11%/0.09%
[03] |   |   |   unspecified(1/1) - 28.34%/0.09%
[02] |   |   clear(1/1) - 2.47%/0.19%
[02] |   |   outline(1/1) - 1.56%/0.12%
[02] |   |   camera(1/1) - 1.28%/0.10%
[02] |   |   pick(1/1) - 0.97%/0.08%
[03] |   |   |   #getEntities 1/1
[02] |   |   terrain_setup(1/1) - 0.72%/0.06%
[03] |   |   |   culling(1/1) - 27.86%/0.02%
[03] |   |   |   unspecified(1/1) - 27.85%/0.02%
[03] |   |   |   update(1/1) - 23.57%/0.01%
[03] |   |   |   camera(1/1) - 14.29%/0.01%
[03] |   |   |   cull(1/1) - 6.43%/0.00%
[02] |   |   blockentities(1/1) - 0.52%/0.04%
[02] |   |   weather(1/1) - 0.43%/0.03%
[02] |   |   light_updates(1/1) - 0.29%/0.02%
[02] |   |   compilechunks(1/1) - 0.27%/0.02%
[03] |   |   |   populate_chunks_to_compile(1/1) - 39.60%/0.01%
[03] |   |   |   unspecified(1/1) - 37.79%/0.01%
[03] |   |   |   upload(1/1) - 16.96%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 5.64%/0.00%
[02] |   |   destroyProgress(1/1) - 0.13%/0.01%
[02] |   |   fog(1/1) - 0.09%/0.01%
[02] |   |   center(1/1) - 0.08%/0.01%
[02] |   |   chunk_update_queue(1/1) - 0.07%/0.01%
[02] |   |   culling(1/1) - 0.03%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.30%/0.05%
[00] unspecified(1/1) - 0.82%/0.82%
[00] render(1/1) - 0.43%/0.43%
[01] |   unspecified(1/1) - 98.62%/0.43%
[01] |   display(1/1) - 1.38%/0.01%
[00] blit(1/1) - 0.23%/0.23%
[00] sound(1/1) - 0.04%/0.04%
[00] yield(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

