---- Minecraft Profiler Results ----
// Speedy. Zoooooom!

Version: 21w37a
Time span: 26 ms
Tick span: 1 ticks
// This is approximately 38.44 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(1/1) - 87.24%/87.24%
[01] |   unspecified(1/1) - 99.80%/87.07%
[01] |   mouse(4/4) - 0.20%/0.18%
[00] gameRenderer(1/1) - 11.59%/11.59%
[01] |   level(1/1) - 63.20%/7.33%
[02] |   |   entities(1/1) - 30.76%/2.25%
[02] |   |   terrain(1/1) - 27.09%/1.99%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3183/0x0000000100875a78@40d19a9e]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 26.01%/0.52%
[03] |   |   |   filterempty(3/3) - 21.35%/0.42%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3184/0x0000000100875c90@37e568cb]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.61%/0.39%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enz$$Lambda$3185/0x0000000100874800@57d0ecd7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.25%/0.36%
[03] |   |   |   unspecified(1/1) - 14.79%/0.29%
[02] |   |   translucent(1/1) - 15.54%/1.14%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3186/0x0000000100874a18@7222f7fc]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 36.17%/0.41%
[03] |   |   |   filterempty(1/1) - 33.70%/0.38%
[03] |   |   |   unspecified(1/1) - 29.96%/0.34%
[03] |   |   |   translucent_sort(1/1) - 0.17%/0.00%
[02] |   |   sky(1/1) - 7.40%/0.54%
[02] |   |   particles(1/1) - 3.51%/0.26%
[02] |   |   hand(1/1) - 3.27%/0.24%
[02] |   |   string(1/1) - 2.47%/0.18%
[03] |   |   |   filterempty(1/1) - 42.68%/0.08%
[03] |   |   |   unspecified(1/1) - 29.09%/0.05%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enz$$Lambda$3221/0x000000010087c300@753125f]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.24%/0.05%
[02] |   |   clear(1/1) - 2.29%/0.17%
[02] |   |   unspecified(1/1) - 2.05%/0.15%
[02] |   |   outline(1/1) - 1.38%/0.10%
[02] |   |   pick(1/1) - 1.29%/0.09%
[03] |   |   |   #getEntities 1/1
[02] |   |   terrain_setup(1/1) - 0.75%/0.05%
[03] |   |   |   unspecified(1/1) - 33.56%/0.02%
[03] |   |   |   culling(1/1) - 27.98%/0.02%
[03] |   |   |   update(1/1) - 20.98%/0.01%
[03] |   |   |   camera(1/1) - 11.19%/0.01%
[03] |   |   |   cull(1/1) - 6.29%/0.00%
[02] |   |   blockentities(1/1) - 0.66%/0.05%
[02] |   |   camera(1/1) - 0.54%/0.04%
[02] |   |   compilechunks(1/1) - 0.28%/0.02%
[03] |   |   |   populate_chunks_to_compile(1/1) - 37.04%/0.01%
[03] |   |   |   unspecified(1/1) - 37.01%/0.01%
[03] |   |   |   upload(1/1) - 18.54%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 7.41%/0.00%
[02] |   |   light_updates(1/1) - 0.18%/0.01%
[02] |   |   chunk_update_queue(1/1) - 0.12%/0.01%
[02] |   |   destroyProgress(1/1) - 0.11%/0.01%
[02] |   |   weather(1/1) - 0.10%/0.01%
[02] |   |   fog(1/1) - 0.09%/0.01%
[02] |   |   center(1/1) - 0.06%/0.00%
[02] |   |   captureFrustum(1/1) - 0.04%/0.00%
[02] |   |   culling(1/1) - 0.03%/0.00%
[01] |   gui(1/1) - 36.71%/4.26%
[02] |   |   unspecified(1/1) - 47.03%/2.00%
[02] |   |   chat(1/1) - 17.51%/0.75%
[02] |   |   food(1/1) - 10.93%/0.47%
[02] |   |   health(1/1) - 9.59%/0.41%
[02] |   |   expLevel(1/1) - 6.85%/0.29%
[02] |   |   armor(1/1) - 6.52%/0.28%
[02] |   |   expBar(1/1) - 1.44%/0.06%
[02] |   |   bossHealth(1/1) - 0.07%/0.00%
[02] |   |   air(1/1) - 0.05%/0.00%
[01] |   unspecified(1/1) - 0.09%/0.01%
[00] unspecified(1/1) - 0.53%/0.53%
[00] render(1/1) - 0.38%/0.38%
[01] |   unspecified(1/1) - 99.30%/0.38%
[01] |   display(1/1) - 0.70%/0.00%
[00] blit(1/1) - 0.14%/0.14%
[00] yield(1/1) - 0.08%/0.08%
[00] sound(1/1) - 0.02%/0.02%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

