---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17-rc1
Time span: 18 ms
Tick span: 1 ticks
// This is approximately 54.56 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 93.10%/93.10%
[01] |   level(1/1) - 85.71%/79.79%
[02] |   |   entities(1/1) - 92.65%/73.93%
[02] |   |   terrain(1/1) - 2.51%/2.00%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3160/0x0000000800874c90@1a982dcb]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 55.38%/1.11%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eno$$Lambda$3162/0x00000008008750c0@7ec29d8d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 24.86%/0.50%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3161/0x0000000800874ea8@181026b8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 8.14%/0.16%
[03] |   |   |   filterempty(3/3) - 6.56%/0.13%
[03] |   |   |   unspecified(1/1) - 5.06%/0.10%
[02] |   |   translucent(1/1) - 1.07%/0.85%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3163/0x00000008008752d8@72f38d13]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 66.94%/0.57%
[03] |   |   |   unspecified(1/1) - 21.10%/0.18%
[03] |   |   |   filterempty(1/1) - 11.57%/0.10%
[03] |   |   |   translucent_sort(1/1) - 0.38%/0.00%
[02] |   |   outline(1/1) - 0.92%/0.74%
[02] |   |   hand(1/1) - 0.74%/0.59%
[02] |   |   blockentities(1/1) - 0.52%/0.41%
[02] |   |   particles(1/1) - 0.41%/0.33%
[02] |   |   sky(1/1) - 0.30%/0.24%
[02] |   |   unspecified(1/1) - 0.21%/0.17%
[02] |   |   string(1/1) - 0.18%/0.15%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3198/0x0000000800873d50@484adeaa]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 45.72%/0.07%
[03] |   |   |   unspecified(1/1) - 27.51%/0.04%
[03] |   |   |   filterempty(1/1) - 26.77%/0.04%
[02] |   |   clouds(1/1) - 0.14%/0.12%
[02] |   |   clear(1/1) - 0.13%/0.10%
[02] |   |   pick(1/1) - 0.05%/0.04%
[03] |   |   |   #getEntities 1/1
[02] |   |   terrain_setup(1/1) - 0.05%/0.04%
[03] |   |   |   rebuildNear(1/1) - 42.11%/0.02%
[03] |   |   |   unspecified(1/1) - 23.68%/0.01%
[03] |   |   |   culling(1/1) - 10.53%/0.00%
[03] |   |   |   camera(1/1) - 10.53%/0.00%
[03] |   |   |   update(1/1) - 6.58%/0.00%
[03] |   |   |   cull(1/1) - 6.58%/0.00%
[02] |   |   camera(1/1) - 0.04%/0.03%
[02] |   |   light_updates(1/1) - 0.01%/0.01%
[02] |   |   destroyProgress(1/1) - 0.01%/0.01%
[02] |   |   weather(1/1) - 0.01%/0.01%
[02] |   |   fog(1/1) - 0.01%/0.01%
[02] |   |   updatechunks(1/1) - 0.01%/0.01%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 14.27%/13.29%
[02] |   |   debug(1/1) - 64.09%/8.52%
[02] |   |   unspecified(1/1) - 18.74%/2.49%
[02] |   |   health(1/1) - 4.09%/0.54%
[02] |   |   food(1/1) - 4.08%/0.54%
[02] |   |   chat(1/1) - 3.72%/0.49%
[02] |   |   expLevel(1/1) - 2.46%/0.33%
[02] |   |   armor(1/1) - 2.25%/0.30%
[02] |   |   expBar(1/1) - 0.49%/0.06%
[02] |   |   bossHealth(1/1) - 0.04%/0.01%
[02] |   |   selectedItemName(1/1) - 0.02%/0.00%
[02] |   |   air(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.01%/0.01%
[00] fpsPie(1/1) - 4.23%/4.23%
[00] updateDisplay(1/1) - 1.87%/1.87%
[00] blit(1/1) - 0.31%/0.31%
[00] unspecified(1/1) - 0.31%/0.31%
[00] render(1/1) - 0.13%/0.13%
[01] |   unspecified(1/1) - 96.20%/0.12%
[01] |   display(1/1) - 3.80%/0.00%
[00] sound(1/1) - 0.03%/0.03%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

