---- Minecraft Profiler Results ----
// *cracks redstone whip*

Version: 1.17.1
Time span: 138 ms
Tick span: 1 ticks
// This is approximately 7.25 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(2/2) - 73.44%/73.44%
[00] gameRenderer(2/2) - 22.06%/22.06%
[01] |   gui(2/2) - 53.34%/11.77%
[02] |   |   unspecified(2/2) - 57.75%/6.80%
[02] |   |   chat(2/2) - 37.79%/4.45%
[02] |   |   debug(2/2) - 4.42%/0.52%
[02] |   |   bossHealth(2/2) - 0.02%/0.00%
[02] |   |   selectedItemName(2/2) - 0.01%/0.00%
[01] |   level(2/2) - 46.30%/10.21%
[02] |   |   entities(2/2) - 45.24%/4.62%
[02] |   |   terrain(2/2) - 20.67%/2.11%
[03] |   |   |   render_solid:RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3122/0x0000000800906430@58ef7aa7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 37.43%/0.79%
[03] |   |   |   render_cutout_mipped:RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x0000000800906648@7d7d1c10]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 30.44%/0.64%
[03] |   |   |   unspecified(2/2) - 13.43%/0.28%
[03] |   |   |   filterempty(2/2) - 9.54%/0.20%
[03] |   |   |   render_cutout:RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3124/0x0000000800906860@24b8b293]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 9.15%/0.19%
[02] |   |   blockentities(2/2) - 6.49%/0.66%
[02] |   |   translucent(2/2) - 4.86%/0.50%
[03] |   |   |   render_translucent:RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3125/0x0000000800906a78@1fe4b3f7]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 60.46%/0.30%
[03] |   |   |   unspecified(2/2) - 21.60%/0.11%
[03] |   |   |   filterempty(2/2) - 17.64%/0.09%
[03] |   |   |   translucent_sort(2/2) - 0.31%/0.00%
[02] |   |   destroyProgress(2/2) - 3.35%/0.34%
[02] |   |   terrain_setup(2/2) - 3.29%/0.34%
[03] |   |   |   update(2/2) - 84.29%/0.28%
[04] |   |   |   |   iteration(2/2) - 91.14%/0.26%
[04] |   |   |   |   unspecified(2/2) - 8.86%/0.03%
[03] |   |   |   unspecified(2/2) - 9.25%/0.03%
[03] |   |   |   rebuildNear(2/2) - 4.17%/0.01%
[03] |   |   |   camera(2/2) - 1.10%/0.00%
[03] |   |   |   culling(2/2) - 0.82%/0.00%
[03] |   |   |   cull(2/2) - 0.37%/0.00%
[02] |   |   particles(2/2) - 3.11%/0.32%
[02] |   |   hand(2/2) - 2.93%/0.30%
[02] |   |   unspecified(2/2) - 1.87%/0.19%
[02] |   |   string(2/2) - 1.86%/0.19%
[03] |   |   |   unspecified(2/2) - 37.82%/0.07%
[03] |   |   |   filterempty(2/2) - 34.67%/0.07%
[03] |   |   |   render_tripwire:RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3160/0x0000000800909d50@3cfdc8ee]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 27.50%/0.05%
[02] |   |   sky(2/2) - 1.83%/0.19%
[02] |   |   clear(2/2) - 1.21%/0.12%
[02] |   |   clouds(2/2) - 1.00%/0.10%
[02] |   |   camera(2/2) - 0.68%/0.07%
[02] |   |   weather(2/2) - 0.57%/0.06%
[02] |   |   light_updates(2/2) - 0.30%/0.03%
[02] |   |   pick(2/2) - 0.21%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   updatechunks(2/2) - 0.20%/0.02%
[02] |   |   fog(2/2) - 0.14%/0.01%
[02] |   |   culling(2/2) - 0.08%/0.01%
[02] |   |   captureFrustum(2/2) - 0.08%/0.01%
[02] |   |   center(2/2) - 0.02%/0.00%
[01] |   unspecified(2/2) - 0.36%/0.08%
[00] fpsPie(2/2) - 3.70%/3.70%
[00] updateDisplay(2/2) - 0.22%/0.22%
[00] blit(2/2) - 0.15%/0.15%
[00] fpsUpdate(2/2) - 0.14%/0.14%
[00] render(2/2) - 0.12%/0.12%
[01] |   unspecified(2/2) - 98.74%/0.11%
[01] |   display(2/2) - 1.26%/0.00%
[00] yield(2/2) - 0.10%/0.10%
[00] scheduledExecutables(2/2) - 0.07%/0.07%
[00] sound(2/2) - 0.01%/0.01%
[00] toasts(2/2) - 0.00%/0.00%
[00] tick(2/2) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

