Picked up JAVA_TOOL_OPTIONS: -javaagent:/usr/share/java/jayatanaag.jar [11:20:26] [Client thread/INFO]: Setting user: USERNAME [11:20:26] [Client thread/INFO]: (Session ID is token: :b88f43ada030356dab40dce8f7aa2031) [11:20:31] [Client thread/INFO]: LWJGL Version: 2.9.4 [11:20:32] [Client thread/INFO]: Reloading ResourceManager: Default [11:20:32] [Sound Library Loader/INFO]: Starting up SoundSystem... [11:20:32] [Thread-6/INFO]: Initializing LWJGL OpenAL [11:20:33] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [11:20:33] [Thread-6/INFO]: OpenAL initialized. [11:20:33] [Sound Library Loader/INFO]: Sound engine started [11:20:40] [Client thread/INFO]: Created: 512x512 textures-atlas [11:20:51] [Server thread/INFO]: Starting integrated minecraft server version 15w40b [11:20:51] [Server thread/INFO]: Generating keypair [11:20:52] [Server thread/INFO]: Preparing start region for level 0 [11:20:53] [Server thread/INFO]: Preparing spawn area: 8% [11:20:54] [Server thread/INFO]: Preparing spawn area: 57% [11:20:55] [Server thread/INFO]: Changing view distance to 6, from 10 [11:20:57] [Server thread/INFO]: USERNAME[local:E:36edb5f0] logged in with entity id 161 at (-76.32609697373563, 82.61435665053273, 231.21472820524778) [11:20:58] [Server thread/INFO]: USERNAME joined the game [11:20:59] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2105ms behind, skipping 42 tick(s) [11:20:59] [Server thread/INFO]: Saving and pausing game... [11:21:00] [Server thread/INFO]: Saving chunks for level 'lol'/Overworld [11:21:00] [Server thread/INFO]: Saving chunks for level 'lol'/Nether [11:21:00] [Server thread/INFO]: Saving chunks for level 'lol'/The End [11:21:22] [Server thread/INFO]: [USERNAME: Given Glowing (ID 24) * 0 to USERNAME for 30 seconds] [11:21:22] [Client thread/INFO]: [CHAT] Given Glowing (ID 24) * 0 to USERNAME for 30 seconds r300 FP: Compiler Error: Too many hardware temporaries used. Using a dummy shader instead. r300 FP: Compiler Error: Too many hardware temporaries used. Using a dummy shader instead.