---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w13a
Time span: 15 ms
Tick span: 1 ticks
// This is approximately 65.15 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 59.17%/59.17%
[01] |   level(1/1) - 58.16%/34.41%
[02] |   |   particles(1/1) - 47.10%/16.21%
[02] |   |   terrain(1/1) - 16.30%/5.61%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2886/1707442992@57b9d6de]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 50.09%/2.81%
[03] |   |   |   filterempty(3/3) - 20.34%/1.14%
[03] |   |   |   unspecified(1/1) - 15.20%/0.85%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emf$$Lambda$2888/1623478127@2cb7feef]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 11.67%/0.65%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2887/1780412216@2b737de9]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 2.70%/0.15%
[02] |   |   entities(1/1) - 7.27%/2.50%
[02] |   |   outline(1/1) - 6.29%/2.16%
[02] |   |   string(1/1) - 3.75%/1.29%
[03] |   |   |   unspecified(1/1) - 74.94%/0.97%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2923/748881875@af9c11e]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 14.37%/0.19%
[03] |   |   |   filterempty(1/1) - 10.69%/0.14%
[02] |   |   weather(1/1) - 3.49%/1.20%
[02] |   |   translucent(1/1) - 3.29%/1.13%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2889/1054267387@13efea9b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 53.76%/0.61%
[03] |   |   |   unspecified(1/1) - 34.87%/0.39%
[03] |   |   |   filterempty(1/1) - 10.91%/0.12%
[03] |   |   |   translucent_sort(1/1) - 0.46%/0.01%
[02] |   |   hand(1/1) - 2.99%/1.03%
[02] |   |   sky(1/1) - 2.93%/1.01%
[02] |   |   terrain_setup(1/1) - 2.76%/0.95%
[03] |   |   |   update(1/1) - 86.15%/0.82%
[04] |   |   |   |   iteration(1/1) - 94.43%/0.77%
[04] |   |   |   |   unspecified(1/1) - 5.57%/0.05%
[03] |   |   |   rebuildNear(1/1) - 5.55%/0.05%
[03] |   |   |   unspecified(1/1) - 4.39%/0.04%
[03] |   |   |   camera(1/1) - 2.19%/0.02%
[03] |   |   |   culling(1/1) - 1.10%/0.01%
[03] |   |   |   cull(1/1) - 0.62%/0.01%
[02] |   |   unspecified(1/1) - 1.13%/0.39%
[02] |   |   light_updates(1/1) - 0.83%/0.29%
[02] |   |   clear(1/1) - 0.57%/0.20%
[02] |   |   pick(1/1) - 0.43%/0.15%
[03] |   |   |   #getEntities 1/1
[02] |   |   blockentities(1/1) - 0.32%/0.11%
[02] |   |   camera(1/1) - 0.26%/0.09%
[02] |   |   fog(1/1) - 0.13%/0.05%
[02] |   |   updatechunks(1/1) - 0.08%/0.03%
[02] |   |   destroyProgress(1/1) - 0.03%/0.01%
[02] |   |   captureFrustum(1/1) - 0.02%/0.01%
[02] |   |   center(1/1) - 0.02%/0.01%
[02] |   |   culling(1/1) - 0.01%/0.00%
[01] |   gui(1/1) - 41.80%/24.73%
[02] |   |   debug(1/1) - 87.22%/21.57%
[02] |   |   unspecified(1/1) - 8.21%/2.03%
[02] |   |   chat(1/1) - 4.52%/1.12%
[02] |   |   bossHealth(1/1) - 0.03%/0.01%
[02] |   |   selectedItemName(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.03%
[00] updateDisplay(1/1) - 39.64%/39.64%
[01] |   unspecified(1/1) - 99.93%/39.62%
[01] |   mouse(4/4) - 0.07%/0.03%
[00] unspecified(1/1) - 0.55%/0.55%
[00] blit(1/1) - 0.29%/0.29%
[00] render(1/1) - 0.28%/0.28%
[01] |   unspecified(1/1) - 98.14%/0.27%
[01] |   display(1/1) - 1.86%/0.01%
[00] sound(1/1) - 0.04%/0.04%
[00] yield(1/1) - 0.02%/0.02%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

