---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w13a
Time span: 16 ms
Tick span: 1 ticks
// This is approximately 60.15 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 53.58%/53.58%
[01] |   gui(1/1) - 55.35%/29.65%
[02] |   |   debug(1/1) - 88.24%/26.17%
[02] |   |   unspecified(1/1) - 6.17%/1.83%
[02] |   |   chat(1/1) - 5.56%/1.65%
[02] |   |   bossHealth(1/1) - 0.02%/0.00%
[02] |   |   selectedItemName(1/1) - 0.01%/0.00%
[01] |   level(1/1) - 44.59%/23.89%
[02] |   |   particles(1/1) - 49.19%/11.75%
[02] |   |   terrain(1/1) - 14.95%/3.57%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2886/1707442992@57b9d6de]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 53.10%/1.90%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emf$$Lambda$2888/1623478127@2cb7feef]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 22.20%/0.79%
[03] |   |   |   filterempty(3/3) - 11.40%/0.41%
[03] |   |   |   unspecified(1/1) - 10.31%/0.37%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2887/1780412216@2b737de9]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 2.99%/0.11%
[02] |   |   entities(1/1) - 6.25%/1.49%
[02] |   |   outline(1/1) - 4.75%/1.14%
[02] |   |   weather(1/1) - 4.43%/1.06%
[02] |   |   hand(1/1) - 3.46%/0.83%
[02] |   |   translucent(1/1) - 3.41%/0.81%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2889/1054267387@13efea9b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 61.77%/0.50%
[03] |   |   |   unspecified(1/1) - 26.49%/0.22%
[03] |   |   |   filterempty(1/1) - 11.14%/0.09%
[03] |   |   |   translucent_sort(1/1) - 0.59%/0.00%
[02] |   |   string(1/1) - 3.33%/0.80%
[03] |   |   |   unspecified(1/1) - 76.47%/0.61%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2923/748881875@af9c11e]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 13.20%/0.11%
[03] |   |   |   filterempty(1/1) - 10.33%/0.08%
[02] |   |   terrain_setup(1/1) - 2.98%/0.71%
[03] |   |   |   update(1/1) - 92.58%/0.66%
[04] |   |   |   |   iteration(1/1) - 97.54%/0.64%
[04] |   |   |   |   unspecified(1/1) - 2.46%/0.02%
[03] |   |   |   rebuildNear(1/1) - 3.04%/0.02%
[03] |   |   |   unspecified(1/1) - 2.53%/0.02%
[03] |   |   |   culling(1/1) - 0.76%/0.01%
[03] |   |   |   camera(1/1) - 0.76%/0.01%
[03] |   |   |   cull(1/1) - 0.34%/0.00%
[02] |   |   sky(1/1) - 2.91%/0.70%
[02] |   |   unspecified(1/1) - 1.44%/0.34%
[02] |   |   light_updates(1/1) - 1.02%/0.24%
[02] |   |   clear(1/1) - 0.69%/0.17%
[02] |   |   pick(1/1) - 0.36%/0.09%
[03] |   |   |   #getEntities 1/1
[02] |   |   blockentities(1/1) - 0.34%/0.08%
[02] |   |   camera(1/1) - 0.28%/0.07%
[02] |   |   fog(1/1) - 0.07%/0.02%
[02] |   |   destroyProgress(1/1) - 0.05%/0.01%
[02] |   |   updatechunks(1/1) - 0.04%/0.01%
[02] |   |   center(1/1) - 0.03%/0.01%
[02] |   |   culling(1/1) - 0.02%/0.00%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.06%/0.03%
[00] updateDisplay(1/1) - 45.30%/45.30%
[00] blit(1/1) - 0.45%/0.45%
[00] unspecified(1/1) - 0.41%/0.41%
[00] render(1/1) - 0.20%/0.20%
[01] |   unspecified(1/1) - 98.19%/0.20%
[01] |   display(1/1) - 1.81%/0.00%
[00] sound(1/1) - 0.03%/0.03%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

