---- Minecraft Profiler Results ----
// I'm working as hard as I can!

Version: 21w13a
Time span: 17 ms
Tick span: 1 ticks
// This is approximately 58.00 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(1/1) - 49.83%/49.83%
[01] |   unspecified(1/1) - 99.94%/49.80%
[01] |   mouse(3/3) - 0.06%/0.03%
[00] gameRenderer(1/1) - 49.06%/49.06%
[01] |   gui(1/1) - 50.94%/24.99%
[02] |   |   debug(1/1) - 88.72%/22.17%
[02] |   |   unspecified(1/1) - 6.85%/1.71%
[02] |   |   chat(1/1) - 4.39%/1.10%
[02] |   |   bossHealth(1/1) - 0.02%/0.01%
[02] |   |   selectedItemName(1/1) - 0.01%/0.00%
[01] |   level(1/1) - 49.01%/24.04%
[02] |   |   particles(1/1) - 51.90%/12.48%
[02] |   |   terrain(1/1) - 11.03%/2.65%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2886/1707442992@57b9d6de]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 48.84%/1.30%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emf$$Lambda$2888/1623478127@2cb7feef]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.11%/0.51%
[03] |   |   |   filterempty(3/3) - 15.29%/0.41%
[03] |   |   |   unspecified(1/1) - 13.08%/0.35%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2887/1780412216@2b737de9]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 3.67%/0.10%
[02] |   |   entities(1/1) - 6.29%/1.51%
[02] |   |   outline(1/1) - 4.75%/1.14%
[02] |   |   weather(1/1) - 4.32%/1.04%
[02] |   |   hand(1/1) - 3.49%/0.84%
[02] |   |   sky(1/1) - 3.35%/0.80%
[02] |   |   translucent(1/1) - 3.23%/0.78%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2889/1054267387@13efea9b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 60.07%/0.47%
[03] |   |   |   unspecified(1/1) - 27.84%/0.22%
[03] |   |   |   filterempty(1/1) - 11.42%/0.09%
[03] |   |   |   translucent_sort(1/1) - 0.67%/0.01%
[02] |   |   terrain_setup(1/1) - 2.96%/0.71%
[03] |   |   |   update(1/1) - 92.44%/0.66%
[04] |   |   |   |   iteration(1/1) - 97.45%/0.64%
[04] |   |   |   |   unspecified(1/1) - 2.55%/0.02%
[03] |   |   |   rebuildNear(1/1) - 2.76%/0.02%
[03] |   |   |   unspecified(1/1) - 2.20%/0.02%
[03] |   |   |   culling(1/1) - 1.22%/0.01%
[03] |   |   |   camera(1/1) - 0.81%/0.01%
[03] |   |   |   cull(1/1) - 0.57%/0.00%
[02] |   |   string(1/1) - 2.93%/0.70%
[03] |   |   |   unspecified(1/1) - 74.42%/0.52%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2923/748881875@af9c11e]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 14.47%/0.10%
[03] |   |   |   filterempty(1/1) - 11.10%/0.08%
[02] |   |   updatechunks(1/1) - 1.49%/0.36%
[02] |   |   unspecified(1/1) - 1.19%/0.29%
[02] |   |   light_updates(1/1) - 0.96%/0.23%
[02] |   |   clear(1/1) - 0.73%/0.18%
[02] |   |   pick(1/1) - 0.57%/0.14%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.34%/0.08%
[02] |   |   blockentities(1/1) - 0.31%/0.08%
[02] |   |   fog(1/1) - 0.06%/0.01%
[02] |   |   destroyProgress(1/1) - 0.03%/0.01%
[02] |   |   center(1/1) - 0.03%/0.01%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[02] |   |   culling(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.02%
[00] unspecified(1/1) - 0.40%/0.40%
[00] blit(1/1) - 0.36%/0.36%
[00] render(1/1) - 0.30%/0.30%
[01] |   unspecified(1/1) - 98.47%/0.30%
[01] |   display(1/1) - 1.53%/0.00%
[00] sound(1/1) - 0.03%/0.03%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

