---- Minecraft Profiler Results ----
// I'm working as hard as I can!

Version: 21w13a
Time span: 16 ms
Tick span: 1 ticks
// This is approximately 61.80 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(1/1) - 51.02%/51.02%
[00] gameRenderer(1/1) - 47.84%/47.84%
[01] |   gui(1/1) - 52.74%/25.23%
[02] |   |   debug(1/1) - 89.01%/22.46%
[02] |   |   unspecified(1/1) - 6.94%/1.75%
[02] |   |   chat(1/1) - 4.02%/1.01%
[02] |   |   bossHealth(1/1) - 0.02%/0.00%
[02] |   |   selectedItemName(1/1) - 0.01%/0.00%
[01] |   level(1/1) - 47.21%/22.58%
[02] |   |   particles(1/1) - 55.24%/12.48%
[02] |   |   terrain(1/1) - 9.75%/2.20%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2886/1707442992@57b9d6de]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 41.67%/0.92%
[03] |   |   |   filterempty(3/3) - 19.52%/0.43%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emf$$Lambda$2888/1623478127@2cb7feef]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.76%/0.41%
[03] |   |   |   unspecified(1/1) - 15.71%/0.35%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2887/1780412216@2b737de9]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 4.34%/0.10%
[02] |   |   entities(1/1) - 5.50%/1.24%
[02] |   |   weather(1/1) - 4.94%/1.11%
[02] |   |   outline(1/1) - 4.02%/0.91%
[02] |   |   sky(1/1) - 3.56%/0.81%
[02] |   |   hand(1/1) - 3.54%/0.80%
[02] |   |   string(1/1) - 3.25%/0.73%
[03] |   |   |   unspecified(1/1) - 75.78%/0.56%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2923/748881875@af9c11e]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 12.95%/0.09%
[03] |   |   |   filterempty(1/1) - 11.27%/0.08%
[02] |   |   translucent(1/1) - 3.19%/0.72%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2889/1054267387@13efea9b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 54.67%/0.39%
[03] |   |   |   unspecified(1/1) - 31.53%/0.23%
[03] |   |   |   filterempty(1/1) - 13.11%/0.09%
[03] |   |   |   translucent_sort(1/1) - 0.69%/0.00%
[02] |   |   terrain_setup(1/1) - 2.34%/0.53%
[03] |   |   |   update(1/1) - 89.73%/0.47%
[04] |   |   |   |   iteration(1/1) - 97.01%/0.46%
[04] |   |   |   |   unspecified(1/1) - 2.99%/0.01%
[03] |   |   |   unspecified(1/1) - 3.50%/0.02%
[03] |   |   |   rebuildNear(1/1) - 3.50%/0.02%
[03] |   |   |   culling(1/1) - 1.63%/0.01%
[03] |   |   |   camera(1/1) - 1.05%/0.01%
[03] |   |   |   cull(1/1) - 0.58%/0.00%
[02] |   |   unspecified(1/1) - 1.31%/0.30%
[02] |   |   light_updates(1/1) - 0.99%/0.22%
[02] |   |   clear(1/1) - 0.87%/0.20%
[02] |   |   pick(1/1) - 0.66%/0.15%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.43%/0.10%
[02] |   |   blockentities(1/1) - 0.16%/0.04%
[02] |   |   fog(1/1) - 0.08%/0.02%
[02] |   |   updatechunks(1/1) - 0.05%/0.01%
[02] |   |   destroyProgress(1/1) - 0.04%/0.01%
[02] |   |   center(1/1) - 0.03%/0.01%
[02] |   |   culling(1/1) - 0.02%/0.01%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.02%
[00] unspecified(1/1) - 0.51%/0.51%
[00] render(1/1) - 0.28%/0.28%
[01] |   unspecified(1/1) - 98.23%/0.27%
[01] |   display(1/1) - 1.77%/0.00%
[00] blit(1/1) - 0.28%/0.28%
[00] sound(1/1) - 0.03%/0.03%
[00] yield(1/1) - 0.02%/0.02%
[00] toasts(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

