---- Minecraft Profiler Results ----
// 40% better than a crash report.

Version: 21w13a
Time span: 15 ms
Tick span: 1 ticks
// This is approximately 65.38 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 49.49%/49.49%
[01] |   gui(1/1) - 49.98%/24.74%
[02] |   |   debug(1/1) - 87.53%/21.65%
[02] |   |   unspecified(1/1) - 7.52%/1.86%
[02] |   |   chat(1/1) - 4.92%/1.22%
[02] |   |   bossHealth(1/1) - 0.02%/0.00%
[02] |   |   selectedItemName(1/1) - 0.01%/0.00%
[01] |   level(1/1) - 49.97%/24.73%
[02] |   |   particles(1/1) - 55.23%/13.66%
[02] |   |   terrain(1/1) - 8.73%/2.16%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2886/1707442992@57b9d6de]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 42.33%/0.91%
[03] |   |   |   filterempty(3/3) - 19.56%/0.42%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emf$$Lambda$2888/1623478127@2cb7feef]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 17.90%/0.39%
[03] |   |   |   unspecified(1/1) - 15.69%/0.34%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2887/1780412216@2b737de9]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 4.51%/0.10%
[02] |   |   entities(1/1) - 6.26%/1.55%
[02] |   |   outline(1/1) - 5.67%/1.40%
[02] |   |   weather(1/1) - 5.16%/1.28%
[02] |   |   hand(1/1) - 3.61%/0.89%
[02] |   |   string(1/1) - 3.20%/0.79%
[03] |   |   |   unspecified(1/1) - 75.37%/0.60%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2923/748881875@af9c11e]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 12.93%/0.10%
[03] |   |   |   filterempty(1/1) - 11.70%/0.09%
[02] |   |   translucent(1/1) - 2.98%/0.74%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2889/1054267387@13efea9b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 52.17%/0.39%
[03] |   |   |   unspecified(1/1) - 33.51%/0.25%
[03] |   |   |   filterempty(1/1) - 13.70%/0.10%
[03] |   |   |   translucent_sort(1/1) - 0.62%/0.00%
[02] |   |   sky(1/1) - 2.88%/0.71%
[02] |   |   terrain_setup(1/1) - 1.91%/0.47%
[03] |   |   |   update(1/1) - 88.69%/0.42%
[04] |   |   |   |   iteration(1/1) - 96.42%/0.40%
[04] |   |   |   |   unspecified(1/1) - 3.58%/0.02%
[03] |   |   |   unspecified(1/1) - 4.00%/0.02%
[03] |   |   |   rebuildNear(1/1) - 4.00%/0.02%
[03] |   |   |   culling(1/1) - 1.24%/0.01%
[03] |   |   |   camera(1/1) - 1.24%/0.01%
[03] |   |   |   cull(1/1) - 0.83%/0.00%
[02] |   |   unspecified(1/1) - 1.23%/0.31%
[02] |   |   light_updates(1/1) - 0.97%/0.24%
[02] |   |   clear(1/1) - 0.82%/0.20%
[02] |   |   pick(1/1) - 0.60%/0.15%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.39%/0.10%
[02] |   |   blockentities(1/1) - 0.15%/0.04%
[02] |   |   fog(1/1) - 0.07%/0.02%
[02] |   |   updatechunks(1/1) - 0.04%/0.01%
[02] |   |   destroyProgress(1/1) - 0.04%/0.01%
[02] |   |   center(1/1) - 0.03%/0.01%
[02] |   |   culling(1/1) - 0.02%/0.00%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.02%
[00] updateDisplay(1/1) - 49.48%/49.48%
[01] |   unspecified(1/1) - 99.90%/49.43%
[01] |   mouse(7/7) - 0.10%/0.05%
[00] unspecified(1/1) - 0.46%/0.46%
[00] blit(1/1) - 0.27%/0.27%
[00] render(1/1) - 0.23%/0.23%
[01] |   unspecified(1/1) - 98.28%/0.22%
[01] |   display(1/1) - 1.72%/0.00%
[00] sound(1/1) - 0.03%/0.03%
[00] yield(1/1) - 0.02%/0.02%
[00] toasts(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

