---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.18.1
Time span: 88 ms
Tick span: 1 ticks
// This is approximately 11.26 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 99.68%/99.68%
[01] |   level(1/1) - 97.38%/97.07%
[02] |   |   light_updates(1/1) - 92.54%/89.83%
[02] |   |   terrain(1/1) - 2.54%/2.47%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3391/0x00000001008bea78@7a4d1c9f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 39.27%/0.97%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3393/0x00000001008beea8@64e2db54]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.86%/0.71%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3392/0x00000001008bec90@769dd464]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.77%/0.71%
[03] |   |   |   unspecified(1/1) - 1.86%/0.05%
[03] |   |   |   filterempty(3/3) - 1.24%/0.03%
[02] |   |   entities(1/1) - 1.35%/1.31%
[02] |   |   compilechunks(1/1) - 1.22%/1.18%
[03] |   |   |   upload(1/1) - 61.36%/0.73%
[03] |   |   |   schedule_async_compile(1/1) - 35.70%/0.42%
[03] |   |   |   populate_chunks_to_compile(1/1) - 2.67%/0.03%
[03] |   |   |   unspecified(1/1) - 0.27%/0.00%
[02] |   |   light_update_queue(1/1) - 0.69%/0.67%
[02] |   |   particles(1/1) - 0.30%/0.30%
[02] |   |   weather(1/1) - 0.26%/0.25%
[02] |   |   translucent(1/1) - 0.23%/0.23%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3394/0x00000001008bf0c0@7b0eff2]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 74.74%/0.17%
[03] |   |   |   unspecified(1/1) - 21.28%/0.05%
[03] |   |   |   filterempty(1/1) - 3.38%/0.01%
[03] |   |   |   translucent_sort(1/1) - 0.60%/0.00%
[02] |   |   terrain_setup(1/1) - 0.23%/0.22%
[03] |   |   |   update(1/1) - 96.89%/0.22%
[04] |   |   |   |   apply_frustum(1/1) - 80.15%/0.17%
[04] |   |   |   |   partial_update(1/1) - 17.42%/0.04%
[04] |   |   |   |   unspecified(1/1) - 2.44%/0.01%
[03] |   |   |   unspecified(1/1) - 1.36%/0.00%
[03] |   |   |   culling(1/1) - 1.10%/0.00%
[03] |   |   |   camera(1/1) - 0.50%/0.00%
[03] |   |   |   cull(1/1) - 0.15%/0.00%
[02] |   |   hand(1/1) - 0.11%/0.10%
[02] |   |   outline(1/1) - 0.10%/0.10%
[02] |   |   string(1/1) - 0.09%/0.09%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3429/0x00000001008c2398@150bb27f]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 81.62%/0.07%
[03] |   |   |   unspecified(1/1) - 11.70%/0.01%
[03] |   |   |   filterempty(1/1) - 6.68%/0.01%
[02] |   |   sky(1/1) - 0.09%/0.09%
[02] |   |   blockentities(1/1) - 0.07%/0.07%
[02] |   |   clear(1/1) - 0.06%/0.06%
[02] |   |   unspecified(1/1) - 0.05%/0.04%
[02] |   |   clouds(1/1) - 0.04%/0.04%
[02] |   |   pick(1/1) - 0.01%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.01%/0.01%
[02] |   |   fog(1/1) - 0.00%/0.00%
[02] |   |   destroyProgress(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 2.62%/2.61%
[02] |   |   debug(1/1) - 88.57%/2.31%
[02] |   |   unspecified(1/1) - 6.76%/0.18%
[02] |   |   chat(1/1) - 4.62%/0.12%
[02] |   |   bossHealth(1/1) - 0.03%/0.00%
[02] |   |   selectedItemName(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.00%/0.00%
[00] updateDisplay(1/1) - 0.18%/0.18%
[00] unspecified(1/1) - 0.07%/0.07%
[00] blit(1/1) - 0.03%/0.03%
[00] render(1/1) - 0.03%/0.03%
[01] |   unspecified(1/1) - 98.23%/0.02%
[01] |   display(1/1) - 1.77%/0.00%
[00] sound(1/1) - 0.00%/0.00%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

