---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.18.1
Time span: 98 ms
Tick span: 1 ticks
// This is approximately 10.20 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 98.05%/98.05%
[01] |   level(1/1) - 96.59%/94.70%
[02] |   |   light_updates(1/1) - 92.62%/87.72%
[02] |   |   terrain(1/1) - 2.51%/2.38%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3391/0x00000001008bea78@7a4d1c9f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 39.41%/0.94%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3392/0x00000001008bec90@769dd464]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.09%/0.67%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3393/0x00000001008beea8@64e2db54]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.43%/0.65%
[03] |   |   |   filterempty(3/3) - 2.62%/0.06%
[03] |   |   |   unspecified(1/1) - 2.45%/0.06%
[02] |   |   compilechunks(1/1) - 1.54%/1.46%
[03] |   |   |   upload(1/1) - 63.94%/0.93%
[03] |   |   |   schedule_async_compile(1/1) - 33.88%/0.49%
[03] |   |   |   populate_chunks_to_compile(1/1) - 1.98%/0.03%
[03] |   |   |   unspecified(1/1) - 0.20%/0.00%
[02] |   |   entities(1/1) - 1.05%/0.99%
[02] |   |   light_update_queue(1/1) - 0.74%/0.70%
[02] |   |   particles(1/1) - 0.31%/0.29%
[02] |   |   translucent(1/1) - 0.25%/0.23%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3394/0x00000001008bf0c0@7b0eff2]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 70.09%/0.16%
[03] |   |   |   unspecified(1/1) - 22.18%/0.05%
[03] |   |   |   filterempty(1/1) - 7.47%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.26%/0.00%
[02] |   |   terrain_setup(1/1) - 0.22%/0.20%
[03] |   |   |   update(1/1) - 96.92%/0.20%
[04] |   |   |   |   apply_frustum(1/1) - 77.90%/0.15%
[04] |   |   |   |   partial_update(1/1) - 17.90%/0.04%
[04] |   |   |   |   unspecified(1/1) - 4.21%/0.01%
[03] |   |   |   unspecified(1/1) - 1.14%/0.00%
[03] |   |   |   culling(1/1) - 1.09%/0.00%
[03] |   |   |   camera(1/1) - 0.65%/0.00%
[03] |   |   |   cull(1/1) - 0.20%/0.00%
[02] |   |   weather(1/1) - 0.19%/0.18%
[02] |   |   string(1/1) - 0.10%/0.09%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3429/0x00000001008c2398@150bb27f]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 71.90%/0.06%
[03] |   |   |   unspecified(1/1) - 14.79%/0.01%
[03] |   |   |   filterempty(1/1) - 13.32%/0.01%
[02] |   |   hand(1/1) - 0.08%/0.08%
[02] |   |   sky(1/1) - 0.08%/0.08%
[02] |   |   outline(1/1) - 0.08%/0.08%
[02] |   |   blockentities(1/1) - 0.07%/0.07%
[02] |   |   clear(1/1) - 0.06%/0.05%
[02] |   |   unspecified(1/1) - 0.04%/0.04%
[02] |   |   clouds(1/1) - 0.04%/0.03%
[02] |   |   pick(1/1) - 0.02%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.01%/0.01%
[02] |   |   fog(1/1) - 0.00%/0.00%
[02] |   |   destroyProgress(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 3.41%/3.35%
[02] |   |   debug(1/1) - 89.91%/3.01%
[02] |   |   unspecified(1/1) - 5.34%/0.18%
[02] |   |   chat(1/1) - 4.71%/0.16%
[02] |   |   bossHealth(1/1) - 0.03%/0.00%
[02] |   |   selectedItemName(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.00%/0.00%
[00] unspecified(1/1) - 1.68%/1.68%
[00] updateDisplay(1/1) - 0.18%/0.18%
[00] blit(1/1) - 0.06%/0.06%
[00] render(1/1) - 0.03%/0.03%
[01] |   unspecified(1/1) - 98.80%/0.03%
[01] |   display(1/1) - 1.20%/0.00%
[00] sound(1/1) - 0.00%/0.00%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

