---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.18.1
Time span: 58 ms
Tick span: 1 ticks
// This is approximately 17.06 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 99.37%/99.37%
[01] |   level(1/1) - 96.87%/96.25%
[02] |   |   blockentities(1/1) - 98.48%/94.79%
[02] |   |   terrain(1/1) - 0.32%/0.31%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3397/0x00000008008bdf88@9e1a06f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.10%/0.09%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3399/0x00000008008be3c8@7a177ead]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 20.66%/0.06%
[03] |   |   |   filterempty(3/3) - 18.98%/0.06%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3398/0x00000008008be1a8@6d785516]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 16.17%/0.05%
[03] |   |   |   unspecified(1/1) - 16.08%/0.05%
[02] |   |   translucent(1/1) - 0.29%/0.28%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3400/0x00000008008be5e8@7924f5cc]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 60.06%/0.17%
[03] |   |   |   filterempty(1/1) - 24.70%/0.07%
[03] |   |   |   unspecified(1/1) - 14.62%/0.04%
[03] |   |   |   translucent_sort(1/1) - 0.63%/0.00%
[02] |   |   hand(1/1) - 0.24%/0.24%
[02] |   |   compilechunks(1/1) - 0.13%/0.13%
[03] |   |   |   populate_chunks_to_compile(1/1) - 94.92%/0.12%
[03] |   |   |   unspecified(1/1) - 3.86%/0.00%
[03] |   |   |   upload(1/1) - 0.66%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 0.56%/0.00%
[02] |   |   unspecified(1/1) - 0.09%/0.08%
[02] |   |   sky(1/1) - 0.08%/0.08%
[02] |   |   string(1/1) - 0.07%/0.07%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3436/0x00000008008b8c40@7dc2d05f]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 61.04%/0.04%
[03] |   |   |   unspecified(1/1) - 21.18%/0.02%
[03] |   |   |   filterempty(1/1) - 17.79%/0.01%
[02] |   |   entities(1/1) - 0.06%/0.06%
[02] |   |   clear(1/1) - 0.05%/0.05%
[02] |   |   particles(1/1) - 0.05%/0.05%
[02] |   |   camera(1/1) - 0.03%/0.03%
[02] |   |   pick(1/1) - 0.03%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   terrain_setup(1/1) - 0.02%/0.02%
[03] |   |   |   unspecified(1/1) - 29.09%/0.01%
[03] |   |   |   update(1/1) - 27.15%/0.01%
[03] |   |   |   camera(1/1) - 20.94%/0.00%
[03] |   |   |   culling(1/1) - 19.10%/0.00%
[03] |   |   |   cull(1/1) - 3.71%/0.00%
[02] |   |   destroyProgress(1/1) - 0.01%/0.01%
[02] |   |   weather(1/1) - 0.01%/0.01%
[02] |   |   light_updates(1/1) - 0.01%/0.01%
[02] |   |   fog(1/1) - 0.00%/0.00%
[02] |   |   light_update_queue(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 3.12%/3.10%
[02] |   |   debug(1/1) - 89.31%/2.77%
[02] |   |   unspecified(1/1) - 5.40%/0.17%
[02] |   |   chat(1/1) - 5.16%/0.16%
[02] |   |   bossHealth(1/1) - 0.09%/0.00%
[02] |   |   selectedItemName(1/1) - 0.04%/0.00%
[01] |   unspecified(1/1) - 0.01%/0.01%
[00] unspecified(1/1) - 0.28%/0.28%
[00] updateDisplay(1/1) - 0.22%/0.22%
[00] blit(1/1) - 0.07%/0.07%
[00] render(1/1) - 0.04%/0.04%
[01] |   unspecified(1/1) - 96.65%/0.04%
[01] |   display(1/1) - 3.35%/0.00%
[00] sound(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] yield(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

