---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.18.1
Time span: 93 ms
Tick span: 1 ticks
// This is approximately 10.65 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 99.68%/99.68%
[01] |   gui(1/1) - 93.58%/93.28%
[02] |   |   debug(1/1) - 99.85%/93.14%
[02] |   |   chat(1/1) - 0.08%/0.08%
[02] |   |   unspecified(1/1) - 0.06%/0.06%
[02] |   |   bossHealth(1/1) - 0.00%/0.00%
[02] |   |   selectedItemName(1/1) - 0.00%/0.00%
[01] |   level(1/1) - 6.42%/6.40%
[02] |   |   blockentities(1/1) - 85.09%/5.44%
[02] |   |   terrain_setup(1/1) - 7.65%/0.49%
[03] |   |   |   update(1/1) - 99.19%/0.49%
[04] |   |   |   |   apply_frustum(1/1) - 99.16%/0.48%
[04] |   |   |   |   unspecified(1/1) - 0.84%/0.00%
[03] |   |   |   unspecified(1/1) - 0.40%/0.00%
[03] |   |   |   culling(1/1) - 0.22%/0.00%
[03] |   |   |   camera(1/1) - 0.13%/0.00%
[03] |   |   |   cull(1/1) - 0.07%/0.00%
[02] |   |   terrain(1/1) - 2.00%/0.13%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3397/0x00000008008bdf88@9e1a06f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 30.60%/0.04%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3399/0x00000008008be3c8@7a177ead]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.43%/0.04%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3398/0x00000008008be1a8@6d785516]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 21.32%/0.03%
[03] |   |   |   unspecified(1/1) - 12.84%/0.02%
[03] |   |   |   filterempty(3/3) - 7.81%/0.01%
[02] |   |   hand(1/1) - 1.19%/0.08%
[02] |   |   translucent(1/1) - 0.80%/0.05%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3400/0x00000008008be5e8@7924f5cc]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 72.73%/0.04%
[03] |   |   |   unspecified(1/1) - 16.64%/0.01%
[03] |   |   |   filterempty(1/1) - 10.15%/0.01%
[03] |   |   |   translucent_sort(1/1) - 0.48%/0.00%
[02] |   |   sky(1/1) - 0.62%/0.04%
[02] |   |   string(1/1) - 0.51%/0.03%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3436/0x00000008008b8c40@7dc2d05f]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 78.38%/0.03%
[03] |   |   |   unspecified(1/1) - 13.65%/0.00%
[03] |   |   |   filterempty(1/1) - 7.96%/0.00%
[02] |   |   entities(1/1) - 0.44%/0.03%
[02] |   |   clear(1/1) - 0.40%/0.03%
[02] |   |   compilechunks(1/1) - 0.40%/0.03%
[03] |   |   |   populate_chunks_to_compile(1/1) - 89.49%/0.02%
[03] |   |   |   unspecified(1/1) - 7.62%/0.00%
[03] |   |   |   upload(1/1) - 1.76%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 1.13%/0.00%
[02] |   |   unspecified(1/1) - 0.31%/0.02%
[02] |   |   particles(1/1) - 0.21%/0.01%
[02] |   |   camera(1/1) - 0.13%/0.01%
[02] |   |   pick(1/1) - 0.09%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.07%/0.00%
[02] |   |   destroyProgress(1/1) - 0.04%/0.00%
[02] |   |   fog(1/1) - 0.02%/0.00%
[02] |   |   weather(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[02] |   |   light_update_queue(1/1) - 0.01%/0.00%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   unspecified(1/1) - 0.00%/0.00%
[00] updateDisplay(1/1) - 0.15%/0.15%
[00] unspecified(1/1) - 0.09%/0.09%
[00] blit(1/1) - 0.06%/0.06%
[00] render(1/1) - 0.02%/0.02%
[01] |   unspecified(1/1) - 98.95%/0.02%
[01] |   display(1/1) - 1.05%/0.00%
[00] sound(1/1) - 0.00%/0.00%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

