---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.18.1
Time span: 31 ms
Tick span: 1 ticks
// This is approximately 31.99 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 93.19%/93.19%
[01] |   level(1/1) - 93.51%/87.13%
[02] |   |   blockentities(1/1) - 57.38%/50.00%
[02] |   |   light_updates(1/1) - 31.61%/27.55%
[02] |   |   compilechunks(1/1) - 2.66%/2.32%
[03] |   |   |   upload(1/1) - 50.37%/1.17%
[03] |   |   |   schedule_async_compile(1/1) - 44.61%/1.03%
[03] |   |   |   populate_chunks_to_compile(1/1) - 4.65%/0.11%
[03] |   |   |   unspecified(1/1) - 0.37%/0.01%
[02] |   |   terrain(1/1) - 2.44%/2.13%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3441/0x00000008008becc0@71d3398b]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 38.50%/0.82%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3443/0x00000008008bf100@35d281c5]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 33.59%/0.72%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3442/0x00000008008beee0@48ba800]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 22.04%/0.47%
[03] |   |   |   unspecified(1/1) - 3.64%/0.08%
[03] |   |   |   filterempty(3/3) - 2.23%/0.05%
[02] |   |   entities(1/1) - 2.10%/1.83%
[02] |   |   particles(1/1) - 1.26%/1.10%
[02] |   |   translucent(1/1) - 0.84%/0.73%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3444/0x00000008008bf320@787b9d7f]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 80.96%/0.59%
[03] |   |   |   unspecified(1/1) - 11.96%/0.09%
[03] |   |   |   filterempty(1/1) - 6.77%/0.05%
[03] |   |   |   translucent_sort(1/1) - 0.31%/0.00%
[02] |   |   destroyProgress(1/1) - 0.54%/0.47%
[02] |   |   string(1/1) - 0.40%/0.35%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3479/0x00000008008c2640@108cfc9a]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 88.88%/0.31%
[03] |   |   |   unspecified(1/1) - 7.41%/0.03%
[03] |   |   |   filterempty(1/1) - 3.71%/0.01%
[02] |   |   hand(1/1) - 0.31%/0.27%
[02] |   |   sky(1/1) - 0.14%/0.12%
[02] |   |   unspecified(1/1) - 0.13%/0.11%
[02] |   |   clear(1/1) - 0.10%/0.09%
[02] |   |   camera(1/1) - 0.02%/0.02%
[02] |   |   terrain_setup(1/1) - 0.02%/0.02%
[03] |   |   |   culling(1/1) - 33.14%/0.01%
[03] |   |   |   unspecified(1/1) - 29.92%/0.01%
[03] |   |   |   update(1/1) - 17.53%/0.00%
[03] |   |   |   camera(1/1) - 12.57%/0.00%
[03] |   |   |   cull(1/1) - 6.84%/0.00%
[02] |   |   pick(1/1) - 0.01%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   weather(1/1) - 0.01%/0.01%
[02] |   |   fog(1/1) - 0.00%/0.00%
[02] |   |   light_update_queue(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 6.49%/6.05%
[02] |   |   debug(1/1) - 88.67%/5.36%
[02] |   |   unspecified(1/1) - 6.35%/0.38%
[02] |   |   chat(1/1) - 4.94%/0.30%
[02] |   |   bossHealth(1/1) - 0.03%/0.00%
[02] |   |   selectedItemName(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.01%/0.01%
[00] unspecified(1/1) - 5.38%/5.38%
[00] scheduledExecutables(1/1) - 0.91%/0.91%
[01] |   unspecified(1/1) - 61.39%/0.56%
[01] |   queueCheckLight(4/4) - 38.61%/0.35%
[00] updateDisplay(1/1) - 0.34%/0.34%
[00] blit(1/1) - 0.10%/0.10%
[00] render(1/1) - 0.06%/0.06%
[01] |   unspecified(1/1) - 98.98%/0.06%
[01] |   display(1/1) - 1.02%/0.00%
[00] sound(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

