---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.18
Time span: 5 ms
Tick span: 1 ticks
// This is approximately 168.90 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(2/2) - 96.85%/96.85%
[01] |   gui(2/2) - 90.06%/87.23%
[02] |   |   health(2/2) - 76.70%/66.90%
[02] |   |   unspecified(2/2) - 17.49%/15.26%
[02] |   |   chat(2/2) - 3.05%/2.66%
[02] |   |   food(2/2) - 1.60%/1.39%
[02] |   |   armor(2/2) - 0.96%/0.84%
[02] |   |   expBar(2/2) - 0.16%/0.14%
[02] |   |   air(2/2) - 0.03%/0.02%
[02] |   |   bossHealth(2/2) - 0.01%/0.01%
[02] |   |   selectedItemName(2/2) - 0.01%/0.01%
[01] |   level(2/2) - 9.79%/9.48%
[02] |   |   terrain(2/2) - 35.07%/3.33%
[03] |   |   |   render_solid:RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3475/0x0000000100926c90@1fa57a01]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 68.31%/2.27%
[03] |   |   |   unspecified(2/2) - 12.43%/0.41%
[03] |   |   |   filterempty(2/2) - 7.75%/0.26%
[03] |   |   |   render_cutout_mipped:RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3476/0x0000000100926ea8@6f143a9a]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 6.59%/0.22%
[03] |   |   |   render_cutout:RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3477/0x00000001009270c0@a0323fe]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 4.92%/0.16%
[02] |   |   hand(2/2) - 24.60%/2.33%
[02] |   |   entities(2/2) - 9.71%/0.92%
[02] |   |   unspecified(2/2) - 7.18%/0.68%
[02] |   |   clear(2/2) - 5.16%/0.49%
[02] |   |   translucent(2/2) - 4.84%/0.46%
[03] |   |   |   render_translucent:RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3478/0x00000001009272d8@7c8a6078]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 47.43%/0.22%
[03] |   |   |   unspecified(2/2) - 35.66%/0.16%
[03] |   |   |   filterempty(2/2) - 15.44%/0.07%
[03] |   |   |   translucent_sort(2/2) - 1.47%/0.01%
[02] |   |   string(2/2) - 3.65%/0.35%
[03] |   |   |   render_tripwire:RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3513/0x000000010092a5b0@484b689a]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 50.73%/0.18%
[03] |   |   |   unspecified(2/2) - 31.22%/0.11%
[03] |   |   |   filterempty(2/2) - 18.05%/0.06%
[02] |   |   terrain_setup(2/2) - 1.97%/0.19%
[03] |   |   |   unspecified(2/2) - 59.46%/0.11%
[03] |   |   |   culling(2/2) - 15.32%/0.03%
[03] |   |   |   update(2/2) - 11.71%/0.02%
[03] |   |   |   camera(2/2) - 10.81%/0.02%
[03] |   |   |   cull(2/2) - 2.70%/0.01%
[02] |   |   particles(2/2) - 1.58%/0.15%
[02] |   |   camera(2/2) - 0.98%/0.09%
[02] |   |   pick(2/2) - 0.87%/0.08%
[03] |   |   |   #getEntities 1/1
[02] |   |   compilechunks(2/2) - 0.87%/0.08%
[03] |   |   |   populate_chunks_to_compile(2/2) - 48.98%/0.04%
[03] |   |   |   unspecified(2/2) - 26.53%/0.02%
[03] |   |   |   schedule_async_compile(2/2) - 14.29%/0.01%
[03] |   |   |   upload(2/2) - 10.20%/0.01%
[02] |   |   destroyProgress(2/2) - 0.82%/0.08%
[02] |   |   light_updates(2/2) - 0.62%/0.06%
[02] |   |   blockentities(2/2) - 0.53%/0.05%
[02] |   |   sky(2/2) - 0.50%/0.05%
[02] |   |   weather(2/2) - 0.30%/0.03%
[02] |   |   clouds(2/2) - 0.21%/0.02%
[02] |   |   fog(2/2) - 0.18%/0.02%
[02] |   |   light_update_queue(2/2) - 0.11%/0.01%
[02] |   |   captureFrustum(2/2) - 0.11%/0.01%
[02] |   |   culling(2/2) - 0.07%/0.01%
[02] |   |   center(2/2) - 0.07%/0.01%
[01] |   unspecified(2/2) - 0.14%/0.14%
[00] updateDisplay(2/2) - 1.26%/1.26%
[00] blit(2/2) - 0.90%/0.90%
[00] unspecified(2/2) - 0.71%/0.71%
[00] render(2/2) - 0.15%/0.15%
[01] |   unspecified(2/2) - 96.67%/0.15%
[01] |   display(2/2) - 3.33%/0.01%
[00] sound(2/2) - 0.05%/0.05%
[00] yield(2/2) - 0.03%/0.03%
[00] toasts(2/2) - 0.01%/0.01%
[00] scheduledExecutables(2/2) - 0.01%/0.01%
[00] fpsUpdate(2/2) - 0.01%/0.01%
[00] tick(2/2) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

