---- Minecraft Profiler Results ----
// I'd Rather Be Surfing

Version: 1.18
Time span: 7 ms
Tick span: 1 ticks
// This is approximately 133.90 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(2/2) - 52.52%/52.52%
[00] gameRenderer(2/2) - 45.49%/45.49%
[01] |   level(2/2) - 55.12%/25.07%
[02] |   |   terrain(2/2) - 35.49%/8.90%
[03] |   |   |   render_solid:RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3475/0x0000000100926c90@1fa57a01]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 66.01%/5.87%
[03] |   |   |   unspecified(2/2) - 12.22%/1.09%
[03] |   |   |   filterempty(2/2) - 9.13%/0.81%
[03] |   |   |   render_cutout_mipped:RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3476/0x0000000100926ea8@6f143a9a]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 7.33%/0.65%
[03] |   |   |   render_cutout:RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3477/0x00000001009270c0@a0323fe]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 5.32%/0.47%
[02] |   |   hand(2/2) - 20.55%/5.15%
[02] |   |   entities(2/2) - 12.11%/3.04%
[02] |   |   unspecified(2/2) - 4.95%/1.24%
[02] |   |   translucent(2/2) - 4.77%/1.20%
[03] |   |   |   render_translucent:RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3478/0x00000001009272d8@7c8a6078]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 51.73%/0.62%
[03] |   |   |   unspecified(2/2) - 32.51%/0.39%
[03] |   |   |   filterempty(2/2) - 14.41%/0.17%
[03] |   |   |   translucent_sort(2/2) - 1.34%/0.02%
[02] |   |   terrain_setup(2/2) - 4.42%/1.11%
[03] |   |   |   camera(2/2) - 79.28%/0.88%
[03] |   |   |   update(2/2) - 7.71%/0.09%
[03] |   |   |   unspecified(2/2) - 6.99%/0.08%
[03] |   |   |   culling(2/2) - 5.42%/0.06%
[03] |   |   |   cull(2/2) - 0.60%/0.01%
[02] |   |   string(2/2) - 4.16%/1.04%
[03] |   |   |   render_tripwire:RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3513/0x000000010092a5b0@484b689a]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 63.64%/0.66%
[03] |   |   |   unspecified(2/2) - 25.10%/0.26%
[03] |   |   |   filterempty(2/2) - 11.27%/0.12%
[02] |   |   particles(2/2) - 2.60%/0.65%
[02] |   |   clear(2/2) - 2.40%/0.60%
[02] |   |   pick(2/2) - 2.22%/0.56%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(2/2) - 1.93%/0.48%
[02] |   |   destroyProgress(2/2) - 1.25%/0.31%
[02] |   |   compilechunks(2/2) - 0.93%/0.23%
[03] |   |   |   populate_chunks_to_compile(2/2) - 61.71%/0.14%
[03] |   |   |   unspecified(2/2) - 18.86%/0.04%
[03] |   |   |   upload(2/2) - 11.43%/0.03%
[03] |   |   |   schedule_async_compile(2/2) - 8.00%/0.02%
[02] |   |   blockentities(2/2) - 0.62%/0.16%
[02] |   |   clouds(2/2) - 0.44%/0.11%
[02] |   |   light_updates(2/2) - 0.34%/0.09%
[02] |   |   weather(2/2) - 0.31%/0.08%
[02] |   |   sky(2/2) - 0.19%/0.05%
[02] |   |   light_update_queue(2/2) - 0.10%/0.02%
[02] |   |   fog(2/2) - 0.08%/0.02%
[02] |   |   center(2/2) - 0.07%/0.02%
[02] |   |   captureFrustum(2/2) - 0.04%/0.01%
[02] |   |   culling(2/2) - 0.03%/0.01%
[01] |   gui(2/2) - 44.57%/20.27%
[02] |   |   unspecified(2/2) - 77.06%/15.62%
[02] |   |   chat(2/2) - 7.94%/1.61%
[02] |   |   health(2/2) - 5.79%/1.17%
[02] |   |   food(2/2) - 5.54%/1.12%
[02] |   |   armor(2/2) - 3.13%/0.63%
[02] |   |   expBar(2/2) - 0.38%/0.08%
[02] |   |   bossHealth(2/2) - 0.07%/0.01%
[02] |   |   air(2/2) - 0.07%/0.01%
[02] |   |   selectedItemName(2/2) - 0.03%/0.01%
[01] |   unspecified(2/2) - 0.32%/0.14%
[00] unspecified(2/2) - 0.86%/0.86%
[00] blit(2/2) - 0.77%/0.77%
[00] render(2/2) - 0.20%/0.20%
[01] |   unspecified(2/2) - 96.67%/0.19%
[01] |   display(2/2) - 3.33%/0.01%
[00] sound(2/2) - 0.08%/0.08%
[00] yield(2/2) - 0.04%/0.04%
[00] scheduledExecutables(2/2) - 0.02%/0.02%
[00] toasts(2/2) - 0.01%/0.01%
[00] fpsUpdate(2/2) - 0.01%/0.01%
[00] tick(2/2) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

