---- Minecraft Profiler Results ----
// Speedy. Zoooooom!

Version: 1.18
Time span: 7 ms
Tick span: 1 ticks
// This is approximately 126.26 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(2/2) - 57.69%/57.69%
[00] gameRenderer(2/2) - 39.86%/39.86%
[01] |   level(2/2) - 56.28%/22.43%
[02] |   |   terrain(2/2) - 41.60%/9.33%
[03] |   |   |   render_solid:RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3475/0x0000000100926c90@1fa57a01]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 70.34%/6.56%
[03] |   |   |   unspecified(2/2) - 12.52%/1.17%
[03] |   |   |   filterempty(2/2) - 6.56%/0.61%
[03] |   |   |   render_cutout_mipped:RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3476/0x0000000100926ea8@6f143a9a]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 5.78%/0.54%
[03] |   |   |   render_cutout:RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3477/0x00000001009270c0@a0323fe]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 4.81%/0.45%
[02] |   |   hand(2/2) - 18.63%/4.18%
[02] |   |   entities(2/2) - 11.47%/2.57%
[02] |   |   terrain_setup(2/2) - 4.97%/1.12%
[03] |   |   |   camera(2/2) - 87.12%/0.97%
[03] |   |   |   unspecified(2/2) - 5.54%/0.06%
[03] |   |   |   update(2/2) - 3.84%/0.04%
[03] |   |   |   culling(2/2) - 3.05%/0.03%
[03] |   |   |   cull(2/2) - 0.45%/0.01%
[02] |   |   unspecified(2/2) - 4.87%/1.09%
[02] |   |   translucent(2/2) - 3.93%/0.88%
[03] |   |   |   render_translucent:RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3478/0x00000001009272d8@7c8a6078]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 53.08%/0.47%
[03] |   |   |   unspecified(2/2) - 34.19%/0.30%
[03] |   |   |   filterempty(2/2) - 11.73%/0.10%
[03] |   |   |   translucent_sort(2/2) - 1.00%/0.01%
[02] |   |   string(2/2) - 3.62%/0.81%
[03] |   |   |   render_tripwire:RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3513/0x000000010092a5b0@484b689a]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 67.29%/0.55%
[03] |   |   |   unspecified(2/2) - 22.64%/0.18%
[03] |   |   |   filterempty(2/2) - 10.08%/0.08%
[02] |   |   particles(2/2) - 3.30%/0.74%
[02] |   |   clear(2/2) - 2.39%/0.54%
[02] |   |   destroyProgress(2/2) - 1.30%/0.29%
[02] |   |   camera(2/2) - 0.72%/0.16%
[02] |   |   pick(2/2) - 0.62%/0.14%
[03] |   |   |   #getEntities 1/1
[02] |   |   blockentities(2/2) - 0.58%/0.13%
[02] |   |   compilechunks(2/2) - 0.52%/0.12%
[03] |   |   |   populate_chunks_to_compile(2/2) - 56.99%/0.07%
[03] |   |   |   unspecified(2/2) - 22.58%/0.03%
[03] |   |   |   schedule_async_compile(2/2) - 10.75%/0.01%
[03] |   |   |   upload(2/2) - 9.68%/0.01%
[02] |   |   light_updates(2/2) - 0.42%/0.09%
[02] |   |   clouds(2/2) - 0.42%/0.09%
[02] |   |   weather(2/2) - 0.29%/0.07%
[02] |   |   sky(2/2) - 0.12%/0.03%
[02] |   |   fog(2/2) - 0.07%/0.02%
[02] |   |   center(2/2) - 0.06%/0.01%
[02] |   |   light_update_queue(2/2) - 0.04%/0.01%
[02] |   |   captureFrustum(2/2) - 0.03%/0.01%
[02] |   |   culling(2/2) - 0.02%/0.00%
[01] |   gui(2/2) - 43.40%/17.30%
[02] |   |   unspecified(2/2) - 73.62%/12.74%
[02] |   |   chat(2/2) - 8.33%/1.44%
[02] |   |   armor(2/2) - 6.17%/1.07%
[02] |   |   health(2/2) - 5.69%/0.98%
[02] |   |   food(2/2) - 5.60%/0.97%
[02] |   |   expBar(2/2) - 0.42%/0.07%
[02] |   |   bossHealth(2/2) - 0.07%/0.01%
[02] |   |   air(2/2) - 0.07%/0.01%
[02] |   |   selectedItemName(2/2) - 0.02%/0.00%
[01] |   unspecified(2/2) - 0.33%/0.13%
[00] unspecified(2/2) - 0.82%/0.82%
[00] blit(2/2) - 0.66%/0.66%
[00] render(2/2) - 0.59%/0.59%
[01] |   unspecified(2/2) - 98.72%/0.58%
[01] |   display(2/2) - 1.28%/0.01%
[00] sound(2/2) - 0.27%/0.27%
[00] yield(2/2) - 0.05%/0.05%
[00] scheduledExecutables(2/2) - 0.03%/0.03%
[00] toasts(2/2) - 0.01%/0.01%
[00] fpsUpdate(2/2) - 0.01%/0.01%
[00] tick(2/2) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

