---- Minecraft Profiler Results ----
// Speedy. Zoooooom!

Version: 1.18
Time span: 62 ms
Tick span: 1 ticks
// This is approximately 15.91 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(2/2) - 97.29%/97.29%
[00] gameRenderer(2/2) - 2.55%/2.55%
[01] |   gui(2/2) - 72.73%/1.85%
[02] |   |   unspecified(2/2) - 70.54%/1.31%
[02] |   |   chat(2/2) - 11.62%/0.22%
[02] |   |   health(2/2) - 6.80%/0.13%
[02] |   |   food(2/2) - 6.69%/0.12%
[02] |   |   armor(2/2) - 3.65%/0.07%
[02] |   |   expBar(2/2) - 0.50%/0.01%
[02] |   |   air(2/2) - 0.11%/0.00%
[02] |   |   selectedItemName(2/2) - 0.04%/0.00%
[02] |   |   bossHealth(2/2) - 0.04%/0.00%
[01] |   level(2/2) - 27.00%/0.69%
[02] |   |   terrain(2/2) - 34.83%/0.24%
[03] |   |   |   render_solid:RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3475/0x0000000100926c90@1fa57a01]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 64.19%/0.15%
[03] |   |   |   unspecified(2/2) - 15.02%/0.04%
[03] |   |   |   filterempty(2/2) - 8.86%/0.02%
[03] |   |   |   render_cutout_mipped:RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3476/0x0000000100926ea8@6f143a9a]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 7.03%/0.02%
[03] |   |   |   render_cutout:RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3477/0x00000001009270c0@a0323fe]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 4.91%/0.01%
[02] |   |   hand(2/2) - 27.00%/0.19%
[02] |   |   unspecified(2/2) - 8.13%/0.06%
[02] |   |   entities(2/2) - 6.61%/0.05%
[02] |   |   clear(2/2) - 5.80%/0.04%
[02] |   |   translucent(2/2) - 4.83%/0.03%
[03] |   |   |   render_translucent:RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3478/0x00000001009272d8@7c8a6078]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 43.54%/0.01%
[03] |   |   |   unspecified(2/2) - 36.84%/0.01%
[03] |   |   |   filterempty(2/2) - 17.22%/0.01%
[03] |   |   |   translucent_sort(2/2) - 2.39%/0.00%
[02] |   |   string(2/2) - 3.56%/0.02%
[03] |   |   |   render_tripwire:RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3513/0x000000010092a5b0@484b689a]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 48.05%/0.01%
[03] |   |   |   unspecified(2/2) - 33.77%/0.01%
[03] |   |   |   filterempty(2/2) - 18.18%/0.00%
[02] |   |   particles(2/2) - 1.85%/0.01%
[02] |   |   terrain_setup(2/2) - 1.41%/0.01%
[03] |   |   |   unspecified(2/2) - 32.79%/0.00%
[03] |   |   |   camera(2/2) - 24.59%/0.00%
[03] |   |   |   culling(2/2) - 21.31%/0.00%
[03] |   |   |   update(2/2) - 16.39%/0.00%
[03] |   |   |   cull(2/2) - 4.92%/0.00%
[02] |   |   camera(2/2) - 1.04%/0.01%
[02] |   |   compilechunks(2/2) - 0.92%/0.01%
[03] |   |   |   populate_chunks_to_compile(2/2) - 47.50%/0.00%
[03] |   |   |   unspecified(2/2) - 32.50%/0.00%
[03] |   |   |   upload(2/2) - 12.50%/0.00%
[03] |   |   |   schedule_async_compile(2/2) - 7.50%/0.00%
[02] |   |   pick(2/2) - 0.90%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(2/2) - 0.72%/0.00%
[02] |   |   destroyProgress(2/2) - 0.67%/0.00%
[02] |   |   blockentities(2/2) - 0.37%/0.00%
[02] |   |   clouds(2/2) - 0.30%/0.00%
[02] |   |   sky(2/2) - 0.28%/0.00%
[02] |   |   weather(2/2) - 0.23%/0.00%
[02] |   |   fog(2/2) - 0.18%/0.00%
[02] |   |   light_update_queue(2/2) - 0.12%/0.00%
[02] |   |   culling(2/2) - 0.09%/0.00%
[02] |   |   captureFrustum(2/2) - 0.09%/0.00%
[02] |   |   center(2/2) - 0.07%/0.00%
[01] |   unspecified(2/2) - 0.27%/0.01%
[00] unspecified(2/2) - 0.07%/0.07%
[00] blit(2/2) - 0.06%/0.06%
[00] render(2/2) - 0.01%/0.01%
[01] |   unspecified(2/2) - 97.59%/0.01%
[01] |   display(2/2) - 2.41%/0.00%
[00] yield(2/2) - 0.00%/0.00%
[00] sound(2/2) - 0.00%/0.00%
[00] fpsUpdate(2/2) - 0.00%/0.00%
[00] toasts(2/2) - 0.00%/0.00%
[00] scheduledExecutables(2/2) - 0.00%/0.00%
[00] tick(2/2) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

