---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 09.10.21 22:15 Description: Ticking player java.lang.NullPointerException: Cannot invoke "dlh.test(Object)" because "☃" is null at dkz.a(SourceFile:49) at dkz.test(SourceFile:13) at bm$b.a(SourceFile:438) at cs.a(SourceFile:64) at bt.a(SourceFile:55) at bt.a(SourceFile:51) at abs$2.a(SourceFile:226) at bmk.a(SourceFile:211) at bmk.d(SourceFile:168) at abs.a(SourceFile:830) at bhd.b(SourceFile:343) at bke.c(SourceFile:620) at bke.u_(SourceFile:593) at atu.k(SourceFile:2346) at bke.k(SourceFile:274) at abs.l(SourceFile:466) at acj.b(SourceFile:212) at oe.a(SourceFile:238) at aci.c(SourceFile:183) at net.minecraft.server.MinecraftServer.b(SourceFile:902) at net.minecraft.server.MinecraftServer.a(SourceFile:831) at faq.a(SourceFile:96) at net.minecraft.server.MinecraftServer.x(SourceFile:697) at net.minecraft.server.MinecraftServer.a(SourceFile:270) at java.base/java.lang.Thread.run(Thread.java:831) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Server thread Stacktrace: at dkz.a(SourceFile:49) at dkz.test(SourceFile:13) at bm$b.a(SourceFile:438) at cs.a(SourceFile:64) at bt.a(SourceFile:55) at bt.a(SourceFile:51) at abs$2.a(SourceFile:226) at bmk.a(SourceFile:211) at bmk.d(SourceFile:168) at abs.a(SourceFile:830) at bhd.b(SourceFile:343) at bke.c(SourceFile:620) at bke.u_(SourceFile:593) at atu.k(SourceFile:2346) at bke.k(SourceFile:274) -- Player being ticked -- Details: Entity Type: minecraft:player (abs) Entity ID: 205 Entity Name: CSCSCSCSCS Entity's Exact location: 148.59, 86.54, 265.60 Entity's Block location: World: (148,86,265), Section: (at 4,6,9 in 9,5,16; chunk contains blocks 144,0,256 to 159,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Entity's Momentum: 0.00, -0.30, 0.00 Entity's Passengers: [] Entity's Vehicle: null Stacktrace: at abs.l(SourceFile:466) at acj.b(SourceFile:212) at oe.a(SourceFile:238) at aci.c(SourceFile:183) at net.minecraft.server.MinecraftServer.b(SourceFile:902) at net.minecraft.server.MinecraftServer.a(SourceFile:831) at faq.a(SourceFile:96) at net.minecraft.server.MinecraftServer.x(SourceFile:697) at net.minecraft.server.MinecraftServer.a(SourceFile:270) at java.base/java.lang.Thread.run(Thread.java:831) -- System Details -- Details: Minecraft Version: 1.17.1 Minecraft Version ID: 1.17.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 16.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 702290416 bytes (669 MiB) / 2147483648 bytes (2048 MiB) up to 6442450944 bytes (6144 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Identifier: Intel64 Family 6 Model 158 Stepping 13 Microarchitecture: Coffee Lake Frequency (GHz): 3,60 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 8 Graphics card #0 name: NVIDIA GeForce GTX 980 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095,00 Graphics card #0 deviceId: 0x17c8 Graphics card #0 versionInfo: DriverVersion=27.21.14.6611 Memory slot #0 capacity (MB): 8192,00 Memory slot #0 clockSpeed (GHz): 2,40 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192,00 Memory slot #1 clockSpeed (GHz): 2,40 Memory slot #1 type: DDR4 Virtual memory max (MB): 23741,14 Virtual memory used (MB): 15252,48 Swap memory total (MB): 7424,00 Swap memory used (MB): 462,12 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx6G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Player Count: 1 / 8; [abs['CSCSCSCSCS'/205, l='ServerLevel[Crash]', x=148.59, y=86.54, z=265.60]] Data Packs: vanilla, file/Template (incompatible) Type: Integrated Server (map_client.txt) Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.