---- Minecraft Profiler Results ----
// 40% better than a crash report.

Version: 1.17.1
Time span: 29 ms
Tick span: 1 ticks
// This is approximately 33.90 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 62.73%/62.73%
[00] gameRenderer(1/1) - 36.80%/36.80%
[01] |   level(1/1) - 71.19%/26.20%
[02] |   |   sky(1/1) - 62.63%/16.41%
[02] |   |   terrain(1/1) - 11.85%/3.10%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3141/0x000000010085efd8@6cb1d905]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 58.43%/1.81%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3142/0x000000010085f1f0@6c0ad587]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.28%/0.57%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3143/0x000000010085f408@3b7d3d05]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 10.48%/0.33%
[03] |   |   |   filterempty(3/3) - 7.24%/0.22%
[03] |   |   |   unspecified(1/1) - 5.57%/0.17%
[02] |   |   terrain_setup(1/1) - 11.67%/3.06%
[03] |   |   |   update(1/1) - 96.42%/2.95%
[04] |   |   |   |   iteration(1/1) - 99.45%/2.93%
[04] |   |   |   |   unspecified(1/1) - 0.55%/0.02%
[03] |   |   |   rebuildNear(1/1) - 2.80%/0.09%
[03] |   |   |   unspecified(1/1) - 0.48%/0.01%
[03] |   |   |   camera(1/1) - 0.12%/0.00%
[03] |   |   |   culling(1/1) - 0.10%/0.00%
[03] |   |   |   cull(1/1) - 0.08%/0.00%
[02] |   |   translucent(1/1) - 4.10%/1.07%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3144/0x000000010085f620@7e7d1979]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 93.25%/1.00%
[03] |   |   |   unspecified(1/1) - 4.01%/0.04%
[03] |   |   |   filterempty(1/1) - 2.65%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.09%/0.00%
[02] |   |   unspecified(1/1) - 3.09%/0.81%
[02] |   |   clouds(1/1) - 2.88%/0.75%
[02] |   |   string(1/1) - 1.81%/0.47%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3179/0x0000000100860a78@c90d38d]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 84.85%/0.40%
[03] |   |   |   unspecified(1/1) - 8.79%/0.04%
[03] |   |   |   filterempty(1/1) - 6.36%/0.03%
[02] |   |   blockentities(1/1) - 0.43%/0.11%
[02] |   |   clear(1/1) - 0.32%/0.08%
[02] |   |   weather(1/1) - 0.31%/0.08%
[02] |   |   entities(1/1) - 0.22%/0.06%
[02] |   |   hand(1/1) - 0.13%/0.03%
[02] |   |   pick(1/1) - 0.12%/0.03%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.12%/0.03%
[02] |   |   particles(1/1) - 0.12%/0.03%
[02] |   |   destroyProgress(1/1) - 0.09%/0.02%
[02] |   |   fog(1/1) - 0.05%/0.01%
[02] |   |   light_updates(1/1) - 0.02%/0.01%
[02] |   |   updatechunks(1/1) - 0.02%/0.01%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.01%/0.00%
[01] |   gui(1/1) - 28.78%/10.59%
[02] |   |   debug(1/1) - 91.07%/9.65%
[02] |   |   chat(1/1) - 5.09%/0.54%
[02] |   |   unspecified(1/1) - 3.83%/0.41%
[02] |   |   bossHealth(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.03%/0.01%
[00] updateDisplay(1/1) - 0.25%/0.25%
[00] blit(1/1) - 0.17%/0.17%
[00] sound(1/1) - 0.02%/0.02%
[00] render(1/1) - 0.01%/0.01%
[01] |   unspecified(1/1) - 88.46%/0.01%
[01] |   display(1/1) - 11.54%/0.00%
[00] yield(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

