---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1
Time span: 40 ms
Tick span: 1 ticks
// This is approximately 24.82 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 64.96%/64.96%
[00] gameRenderer(1/1) - 33.56%/33.56%
[01] |   level(1/1) - 67.62%/22.69%
[02] |   |   updatechunks(1/1) - 32.15%/7.29%
[02] |   |   sky(1/1) - 28.49%/6.46%
[02] |   |   light_updates(1/1) - 11.66%/2.65%
[02] |   |   terrain(1/1) - 11.42%/2.59%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3141/0x000000010085efd8@6cb1d905]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 49.32%/1.28%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3142/0x000000010085f1f0@6c0ad587]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.75%/0.75%
[03] |   |   |   filterempty(3/3) - 8.79%/0.23%
[03] |   |   |   unspecified(1/1) - 6.95%/0.18%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3143/0x000000010085f408@3b7d3d05]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 6.19%/0.16%
[02] |   |   terrain_setup(1/1) - 6.80%/1.54%
[03] |   |   |   update(1/1) - 95.79%/1.48%
[04] |   |   |   |   iteration(1/1) - 99.45%/1.47%
[04] |   |   |   |   unspecified(1/1) - 0.55%/0.01%
[03] |   |   |   rebuildNear(1/1) - 3.10%/0.05%
[03] |   |   |   unspecified(1/1) - 0.68%/0.01%
[03] |   |   |   culling(1/1) - 0.16%/0.00%
[03] |   |   |   camera(1/1) - 0.16%/0.00%
[03] |   |   |   cull(1/1) - 0.11%/0.00%
[02] |   |   translucent(1/1) - 3.19%/0.72%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3144/0x000000010085f620@7e7d1979]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 91.77%/0.66%
[03] |   |   |   unspecified(1/1) - 5.04%/0.04%
[03] |   |   |   filterempty(1/1) - 3.05%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.14%/0.00%
[02] |   |   unspecified(1/1) - 2.03%/0.46%
[02] |   |   clouds(1/1) - 1.60%/0.36%
[02] |   |   string(1/1) - 0.92%/0.21%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3179/0x0000000100860a78@c90d38d]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 73.75%/0.15%
[03] |   |   |   unspecified(1/1) - 14.25%/0.03%
[03] |   |   |   filterempty(1/1) - 12.00%/0.03%
[02] |   |   clear(1/1) - 0.31%/0.07%
[02] |   |   blockentities(1/1) - 0.30%/0.07%
[02] |   |   weather(1/1) - 0.28%/0.06%
[02] |   |   entities(1/1) - 0.20%/0.05%
[02] |   |   pick(1/1) - 0.16%/0.04%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.14%/0.03%
[02] |   |   hand(1/1) - 0.11%/0.02%
[02] |   |   particles(1/1) - 0.10%/0.02%
[02] |   |   destroyProgress(1/1) - 0.07%/0.02%
[02] |   |   fog(1/1) - 0.06%/0.01%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.01%/0.00%
[01] |   gui(1/1) - 32.36%/10.86%
[02] |   |   debug(1/1) - 89.79%/9.75%
[02] |   |   chat(1/1) - 8.69%/0.94%
[02] |   |   unspecified(1/1) - 1.51%/0.16%
[02] |   |   bossHealth(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.03%/0.01%
[00] updateDisplay(1/1) - 0.65%/0.65%
[00] scheduledExecutables(1/1) - 0.63%/0.63%
[00] blit(1/1) - 0.17%/0.17%
[00] sound(1/1) - 0.01%/0.01%
[00] render(1/1) - 0.01%/0.01%
[01] |   unspecified(1/1) - 86.96%/0.01%
[01] |   display(1/1) - 13.04%/0.00%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

