---- Minecraft Profiler Results ----
// I'm working as hard as I can!

Version: 1.17.1
Time span: 29 ms
Tick span: 1 ticks
// This is approximately 33.59 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 61.06%/61.06%
[00] gameRenderer(1/1) - 38.02%/38.02%
[01] |   level(1/1) - 72.07%/27.40%
[02] |   |   sky(1/1) - 65.70%/18.00%
[02] |   |   terrain(1/1) - 11.00%/3.01%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3141/0x000000010085efd8@6cb1d905]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 55.35%/1.67%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3142/0x000000010085f1f0@6c0ad587]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 20.71%/0.62%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3143/0x000000010085f408@3b7d3d05]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 11.06%/0.33%
[03] |   |   |   filterempty(3/3) - 7.32%/0.22%
[03] |   |   |   unspecified(1/1) - 5.57%/0.17%
[02] |   |   terrain_setup(1/1) - 8.91%/2.44%
[03] |   |   |   update(1/1) - 96.42%/2.35%
[04] |   |   |   |   iteration(1/1) - 99.40%/2.34%
[04] |   |   |   |   unspecified(1/1) - 0.60%/0.01%
[03] |   |   |   rebuildNear(1/1) - 2.74%/0.07%
[03] |   |   |   unspecified(1/1) - 0.50%/0.01%
[03] |   |   |   camera(1/1) - 0.14%/0.00%
[03] |   |   |   culling(1/1) - 0.11%/0.00%
[03] |   |   |   cull(1/1) - 0.10%/0.00%
[02] |   |   translucent(1/1) - 3.83%/1.05%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3144/0x000000010085f620@7e7d1979]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 93.12%/0.98%
[03] |   |   |   unspecified(1/1) - 3.90%/0.04%
[03] |   |   |   filterempty(1/1) - 2.81%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.16%/0.00%
[02] |   |   unspecified(1/1) - 2.76%/0.76%
[02] |   |   particles(1/1) - 2.45%/0.67%
[02] |   |   clouds(1/1) - 1.94%/0.53%
[02] |   |   string(1/1) - 1.63%/0.45%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3179/0x0000000100860a78@c90d38d]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 84.14%/0.38%
[03] |   |   |   unspecified(1/1) - 8.65%/0.04%
[03] |   |   |   filterempty(1/1) - 7.22%/0.03%
[02] |   |   clear(1/1) - 0.37%/0.10%
[02] |   |   blockentities(1/1) - 0.37%/0.10%
[02] |   |   weather(1/1) - 0.26%/0.07%
[02] |   |   entities(1/1) - 0.25%/0.07%
[02] |   |   camera(1/1) - 0.11%/0.03%
[02] |   |   hand(1/1) - 0.10%/0.03%
[02] |   |   pick(1/1) - 0.10%/0.03%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.09%/0.03%
[02] |   |   fog(1/1) - 0.04%/0.01%
[02] |   |   updatechunks(1/1) - 0.03%/0.01%
[02] |   |   light_updates(1/1) - 0.02%/0.01%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 27.91%/10.61%
[02] |   |   debug(1/1) - 88.30%/9.37%
[02] |   |   chat(1/1) - 8.11%/0.86%
[02] |   |   unspecified(1/1) - 3.58%/0.38%
[02] |   |   bossHealth(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.02%/0.01%
[00] updateDisplay(1/1) - 0.74%/0.74%
[01] |   unspecified(1/1) - 99.45%/0.73%
[01] |   mouse(2/2) - 0.55%/0.00%
[00] blit(1/1) - 0.15%/0.15%
[00] sound(1/1) - 0.01%/0.01%
[00] render(1/1) - 0.01%/0.01%
[01] |   unspecified(1/1) - 88.46%/0.01%
[01] |   display(1/1) - 11.54%/0.00%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

