---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 22w45a
Time span: 24 ms
Tick span: 1 ticks
// This is approximately 41.04 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 99.09%/99.09%
[01] |   level(1/1) - 99.36%/98.46%
[02] |   |   compilechunks(1/1) - 82.67%/81.39%
[03] |   |   |   upload(1/1) - 99.56%/81.03%
[03] |   |   |   populate_chunks_to_compile(1/1) - 0.29%/0.23%
[03] |   |   |   schedule_async_compile(1/1) - 0.12%/0.10%
[03] |   |   |   unspecified(1/1) - 0.03%/0.03%
[02] |   |   terrain(1/1) - 8.23%/8.10%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3702/0x00000008014af4f8@128d0618]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 63.20%/5.12%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3703/0x00000008014af710@4aedbbd]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 15.86%/1.28%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[fdk$$Lambda$3704/0x00000008014af928@2838a5d7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 14.55%/1.18%
[03] |   |   |   unspecified(1/1) - 3.37%/0.27%
[03] |   |   |   filterempty(3/3) - 3.02%/0.24%
[02] |   |   terrain_setup(1/1) - 2.95%/2.91%
[03] |   |   |   update(1/1) - 99.01%/2.88%
[04] |   |   |   |   apply_frustum(1/1) - 84.69%/2.44%
[04] |   |   |   |   partial_update(1/1) - 14.51%/0.42%
[04] |   |   |   |   unspecified(1/1) - 0.80%/0.02%
[03] |   |   |   unspecified(1/1) - 0.47%/0.01%
[03] |   |   |   culling(1/1) - 0.30%/0.01%
[03] |   |   |   camera(1/1) - 0.16%/0.00%
[03] |   |   |   cull(1/1) - 0.07%/0.00%
[02] |   |   blockentities(1/1) - 1.66%/1.64%
[02] |   |   translucent(1/1) - 1.16%/1.15%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3705/0x00000008014afb40@2ee8b882]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 89.12%/1.02%
[03] |   |   |   unspecified(1/1) - 6.34%/0.07%
[03] |   |   |   filterempty(1/1) - 4.22%/0.05%
[03] |   |   |   translucent_sort(1/1) - 0.32%/0.00%
[02] |   |   entities(1/1) - 0.91%/0.89%
[02] |   |   particles(1/1) - 0.84%/0.83%
[02] |   |   string(1/1) - 0.61%/0.60%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3741/0x00000008014b3028@542fc681]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 62.12%/0.37%
[03] |   |   |   unspecified(1/1) - 33.17%/0.20%
[03] |   |   |   filterempty(1/1) - 4.70%/0.03%
[02] |   |   hand(1/1) - 0.23%/0.22%
[02] |   |   sky(1/1) - 0.17%/0.17%
[02] |   |   clear(1/1) - 0.15%/0.15%
[02] |   |   unspecified(1/1) - 0.10%/0.10%
[02] |   |   clouds(1/1) - 0.07%/0.07%
[02] |   |   destroyProgress(1/1) - 0.05%/0.05%
[02] |   |   light_updates(1/1) - 0.05%/0.05%
[02] |   |   camera(1/1) - 0.05%/0.05%
[02] |   |   pick(1/1) - 0.04%/0.04%
[03] |   |   |   #getEntities 1/1
[02] |   |   weather(1/1) - 0.03%/0.03%
[02] |   |   fog(1/1) - 0.01%/0.01%
[02] |   |   light_update_queue(1/1) - 0.01%/0.01%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 0.62%/0.61%
[02] |   |   chat(1/1) - 63.55%/0.39%
[02] |   |   unspecified(1/1) - 35.58%/0.22%
[02] |   |   bossHealth(1/1) - 0.47%/0.00%
[02] |   |   selectedItemName(1/1) - 0.40%/0.00%
[01] |   unspecified(1/1) - 0.02%/0.02%
[00] unspecified(1/1) - 0.49%/0.49%
[00] updateDisplay(1/1) - 0.34%/0.34%
[00] sound(1/1) - 0.02%/0.02%
[00] render(1/1) - 0.02%/0.02%
[01] |   unspecified(1/1) - 82.93%/0.01%
[01] |   display(1/1) - 17.07%/0.00%
[00] blit(1/1) - 0.02%/0.02%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

