---- Minecraft Profiler Results ----
// Maybe if you treated it better then it'll have more motivation to work faster! Poor server.

Version: 22w45a
Time span: 4 ms
Tick span: 1 ticks
// This is approximately 223.92 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(1/1) - 40.89%/40.89%
[01] |   unspecified(1/1) - 99.94%/40.86%
[01] |   mouse(1/1) - 0.06%/0.02%
[00] fpsUpdate(1/1) - 29.79%/29.79%
[00] gameRenderer(1/1) - 25.78%/25.78%
[01] |   level(1/1) - 92.28%/23.79%
[02] |   |   terrain(1/1) - 41.75%/9.93%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3702/0x00000008014af4f8@128d0618]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 38.26%/3.80%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[fdk$$Lambda$3704/0x00000008014af928@2838a5d7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 30.03%/2.98%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3703/0x00000008014af710@4aedbbd]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 21.71%/2.16%
[03] |   |   |   filterempty(3/3) - 5.07%/0.50%
[03] |   |   |   unspecified(1/1) - 4.93%/0.49%
[02] |   |   translucent(1/1) - 15.64%/3.72%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3705/0x00000008014afb40@2ee8b882]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 87.78%/3.27%
[03] |   |   |   unspecified(1/1) - 9.10%/0.34%
[03] |   |   |   filterempty(1/1) - 2.87%/0.11%
[03] |   |   |   translucent_sort(1/1) - 0.24%/0.01%
[02] |   |   particles(1/1) - 9.75%/2.32%
[02] |   |   entities(1/1) - 7.16%/1.70%
[02] |   |   string(1/1) - 5.78%/1.37%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3741/0x00000008014b3028@542fc681]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 80.55%/1.11%
[03] |   |   |   unspecified(1/1) - 10.86%/0.15%
[03] |   |   |   filterempty(1/1) - 8.59%/0.12%
[02] |   |   blockentities(1/1) - 4.97%/1.18%
[02] |   |   compilechunks(1/1) - 3.77%/0.90%
[03] |   |   |   populate_chunks_to_compile(1/1) - 93.55%/0.84%
[03] |   |   |   unspecified(1/1) - 4.72%/0.04%
[03] |   |   |   upload(1/1) - 1.24%/0.01%
[03] |   |   |   schedule_async_compile(1/1) - 0.50%/0.00%
[02] |   |   hand(1/1) - 2.69%/0.64%
[02] |   |   sky(1/1) - 2.30%/0.55%
[02] |   |   clear(1/1) - 1.97%/0.47%
[02] |   |   unspecified(1/1) - 1.02%/0.24%
[02] |   |   clouds(1/1) - 0.63%/0.15%
[02] |   |   terrain_setup(1/1) - 0.60%/0.14%
[03] |   |   |   unspecified(1/1) - 34.34%/0.05%
[03] |   |   |   culling(1/1) - 23.45%/0.03%
[03] |   |   |   update(1/1) - 18.75%/0.03%
[03] |   |   |   camera(1/1) - 15.63%/0.02%
[03] |   |   |   cull(1/1) - 7.83%/0.01%
[02] |   |   light_updates(1/1) - 0.59%/0.14%
[02] |   |   pick(1/1) - 0.52%/0.12%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.36%/0.08%
[02] |   |   destroyProgress(1/1) - 0.15%/0.04%
[02] |   |   fog(1/1) - 0.13%/0.03%
[02] |   |   weather(1/1) - 0.07%/0.02%
[02] |   |   light_update_queue(1/1) - 0.07%/0.02%
[02] |   |   culling(1/1) - 0.04%/0.01%
[02] |   |   captureFrustum(1/1) - 0.03%/0.01%
[02] |   |   center(1/1) - 0.03%/0.01%
[01] |   gui(1/1) - 7.59%/1.96%
[02] |   |   chat(1/1) - 64.01%/1.25%
[02] |   |   unspecified(1/1) - 35.31%/0.69%
[02] |   |   selectedItemName(1/1) - 0.34%/0.01%
[02] |   |   bossHealth(1/1) - 0.34%/0.01%
[01] |   unspecified(1/1) - 0.13%/0.03%
[00] unspecified(1/1) - 3.31%/3.31%
[00] render(1/1) - 0.06%/0.06%
[01] |   unspecified(1/1) - 85.23%/0.05%
[01] |   display(1/1) - 14.77%/0.01%
[00] sound(1/1) - 0.06%/0.06%
[00] blit(1/1) - 0.05%/0.05%
[00] yield(1/1) - 0.04%/0.04%
[00] toasts(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

