---- Minecraft Profiler Results ----
// Now with less numbers

Version: 22w45a
Time span: 19 ms
Tick span: 1 ticks
// This is approximately 50.74 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 94.53%/94.53%
[01] |   level(1/1) - 98.85%/93.44%
[02] |   |   compilechunks(1/1) - 71.30%/66.62%
[03] |   |   |   upload(1/1) - 97.99%/65.29%
[03] |   |   |   schedule_async_compile(1/1) - 1.24%/0.83%
[03] |   |   |   populate_chunks_to_compile(1/1) - 0.70%/0.47%
[03] |   |   |   unspecified(1/1) - 0.06%/0.04%
[02] |   |   terrain(1/1) - 12.05%/11.26%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3702/0x00000008014af4f8@128d0618]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 53.43%/6.01%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3703/0x00000008014af710@4aedbbd]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 26.21%/2.95%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[fdk$$Lambda$3704/0x00000008014af928@2838a5d7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 15.14%/1.70%
[03] |   |   |   unspecified(1/1) - 2.97%/0.33%
[03] |   |   |   filterempty(3/3) - 2.25%/0.25%
[02] |   |   terrain_setup(1/1) - 6.92%/6.47%
[03] |   |   |   update(1/1) - 99.26%/6.42%
[04] |   |   |   |   apply_frustum(1/1) - 98.25%/6.31%
[04] |   |   |   |   partial_update(1/1) - 1.22%/0.08%
[04] |   |   |   |   unspecified(1/1) - 0.54%/0.03%
[03] |   |   |   unspecified(1/1) - 0.28%/0.02%
[03] |   |   |   culling(1/1) - 0.27%/0.02%
[03] |   |   |   camera(1/1) - 0.11%/0.01%
[03] |   |   |   cull(1/1) - 0.08%/0.01%
[02] |   |   translucent(1/1) - 2.79%/2.61%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3705/0x00000008014afb40@2ee8b882]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 94.19%/2.45%
[03] |   |   |   unspecified(1/1) - 4.10%/0.11%
[03] |   |   |   filterempty(1/1) - 1.48%/0.04%
[03] |   |   |   translucent_sort(1/1) - 0.23%/0.01%
[02] |   |   blockentities(1/1) - 2.24%/2.10%
[02] |   |   entities(1/1) - 1.46%/1.36%
[02] |   |   particles(1/1) - 1.24%/1.16%
[02] |   |   string(1/1) - 0.68%/0.63%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3741/0x00000008014b3028@542fc681]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 85.27%/0.54%
[03] |   |   |   unspecified(1/1) - 9.69%/0.06%
[03] |   |   |   filterempty(1/1) - 5.04%/0.03%
[02] |   |   hand(1/1) - 0.38%/0.36%
[02] |   |   sky(1/1) - 0.26%/0.24%
[02] |   |   clear(1/1) - 0.18%/0.17%
[02] |   |   unspecified(1/1) - 0.17%/0.16%
[02] |   |   clouds(1/1) - 0.11%/0.10%
[02] |   |   pick(1/1) - 0.06%/0.06%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.04%/0.04%
[02] |   |   camera(1/1) - 0.04%/0.04%
[02] |   |   destroyProgress(1/1) - 0.04%/0.04%
[02] |   |   weather(1/1) - 0.02%/0.02%
[02] |   |   fog(1/1) - 0.01%/0.01%
[02] |   |   captureFrustum(1/1) - 0.01%/0.01%
[02] |   |   light_update_queue(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 1.11%/1.05%
[02] |   |   chat(1/1) - 56.38%/0.59%
[02] |   |   unspecified(1/1) - 42.75%/0.45%
[02] |   |   bossHealth(1/1) - 0.53%/0.01%
[02] |   |   selectedItemName(1/1) - 0.34%/0.00%
[01] |   unspecified(1/1) - 0.04%/0.04%
[00] updateDisplay(1/1) - 3.82%/3.82%
[01] |   unspecified(1/1) - 99.79%/3.82%
[01] |   mouse(1/1) - 0.21%/0.01%
[00] unspecified(1/1) - 1.21%/1.21%
[00] render(1/1) - 0.19%/0.19%
[01] |   unspecified(1/1) - 98.17%/0.19%
[01] |   display(1/1) - 1.83%/0.00%
[00] yield(1/1) - 0.12%/0.12%
[00] blit(1/1) - 0.04%/0.04%
[00] fpsUpdate(1/1) - 0.03%/0.03%
[00] sound(1/1) - 0.03%/0.03%
[00] toasts(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

