---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 22w45a
Time span: 24 ms
Tick span: 1 ticks
// This is approximately 41.31 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 99.04%/99.04%
[01] |   level(1/1) - 99.38%/98.43%
[02] |   |   compilechunks(1/1) - 87.62%/86.25%
[03] |   |   |   upload(1/1) - 98.45%/84.91%
[03] |   |   |   schedule_async_compile(1/1) - 1.11%/0.96%
[03] |   |   |   populate_chunks_to_compile(1/1) - 0.42%/0.36%
[03] |   |   |   unspecified(1/1) - 0.02%/0.02%
[02] |   |   terrain(1/1) - 5.04%/4.97%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3702/0x00000008014af4f8@128d0618]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 55.29%/2.75%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3703/0x00000008014af710@4aedbbd]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 20.12%/1.00%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[fdk$$Lambda$3704/0x00000008014af928@2838a5d7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.59%/0.97%
[03] |   |   |   unspecified(1/1) - 2.88%/0.14%
[03] |   |   |   filterempty(3/3) - 2.12%/0.11%
[02] |   |   terrain_setup(1/1) - 3.37%/3.32%
[03] |   |   |   update(1/1) - 99.15%/3.29%
[04] |   |   |   |   apply_frustum(1/1) - 97.06%/3.19%
[04] |   |   |   |   partial_update(1/1) - 2.06%/0.07%
[04] |   |   |   |   unspecified(1/1) - 0.88%/0.03%
[03] |   |   |   unspecified(1/1) - 0.34%/0.01%
[03] |   |   |   culling(1/1) - 0.32%/0.01%
[03] |   |   |   camera(1/1) - 0.12%/0.00%
[03] |   |   |   cull(1/1) - 0.06%/0.00%
[02] |   |   translucent(1/1) - 0.84%/0.83%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3705/0x00000008014afb40@2ee8b882]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 90.78%/0.75%
[03] |   |   |   unspecified(1/1) - 6.68%/0.06%
[03] |   |   |   filterempty(1/1) - 2.14%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.40%/0.00%
[02] |   |   particles(1/1) - 0.79%/0.78%
[02] |   |   blockentities(1/1) - 0.66%/0.65%
[02] |   |   string(1/1) - 0.48%/0.47%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3741/0x00000008014b3028@542fc681]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 88.21%/0.42%
[03] |   |   |   unspecified(1/1) - 8.12%/0.04%
[03] |   |   |   filterempty(1/1) - 3.67%/0.02%
[02] |   |   entities(1/1) - 0.45%/0.44%
[02] |   |   hand(1/1) - 0.18%/0.18%
[02] |   |   sky(1/1) - 0.15%/0.15%
[02] |   |   clear(1/1) - 0.13%/0.13%
[02] |   |   unspecified(1/1) - 0.09%/0.09%
[02] |   |   clouds(1/1) - 0.04%/0.04%
[02] |   |   pick(1/1) - 0.04%/0.04%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.03%/0.03%
[02] |   |   camera(1/1) - 0.03%/0.03%
[02] |   |   destroyProgress(1/1) - 0.02%/0.02%
[02] |   |   fog(1/1) - 0.01%/0.01%
[02] |   |   weather(1/1) - 0.01%/0.01%
[02] |   |   light_update_queue(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 0.60%/0.60%
[02] |   |   chat(1/1) - 63.31%/0.38%
[02] |   |   unspecified(1/1) - 36.14%/0.22%
[02] |   |   bossHealth(1/1) - 0.41%/0.00%
[02] |   |   selectedItemName(1/1) - 0.14%/0.00%
[01] |   unspecified(1/1) - 0.02%/0.02%
[00] unspecified(1/1) - 0.46%/0.46%
[00] updateDisplay(1/1) - 0.42%/0.42%
[00] sound(1/1) - 0.02%/0.02%
[00] render(1/1) - 0.02%/0.02%
[01] |   unspecified(1/1) - 87.18%/0.01%
[01] |   display(1/1) - 12.82%/0.00%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] blit(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

