---- Minecraft Profiler Results ----
// Maybe if you treated it better then it'll have more motivation to work faster! Poor server.

Version: 22w45a
Time span: 10 ms
Tick span: 1 ticks
// This is approximately 99.64 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 54.12%/54.12%
[01] |   level(1/1) - 96.70%/52.33%
[02] |   |   compilechunks(1/1) - 46.10%/24.12%
[03] |   |   |   upload(1/1) - 97.77%/23.59%
[03] |   |   |   populate_chunks_to_compile(1/1) - 2.05%/0.49%
[03] |   |   |   unspecified(1/1) - 0.16%/0.04%
[03] |   |   |   schedule_async_compile(1/1) - 0.02%/0.00%
[02] |   |   terrain(1/1) - 18.07%/9.46%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3702/0x00000008014af4f8@128d0618]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 54.07%/5.11%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[fdk$$Lambda$3704/0x00000008014af928@2838a5d7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 22.80%/2.16%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3703/0x00000008014af710@4aedbbd]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 13.44%/1.27%
[03] |   |   |   filterempty(3/3) - 5.41%/0.51%
[03] |   |   |   unspecified(1/1) - 4.28%/0.40%
[02] |   |   terrain_setup(1/1) - 12.84%/6.72%
[03] |   |   |   update(1/1) - 98.94%/6.65%
[04] |   |   |   |   apply_frustum(1/1) - 98.21%/6.53%
[04] |   |   |   |   unspecified(1/1) - 1.10%/0.07%
[04] |   |   |   |   partial_update(1/1) - 0.69%/0.05%
[03] |   |   |   culling(1/1) - 0.43%/0.03%
[03] |   |   |   unspecified(1/1) - 0.41%/0.03%
[03] |   |   |   camera(1/1) - 0.15%/0.01%
[03] |   |   |   cull(1/1) - 0.07%/0.00%
[02] |   |   entities(1/1) - 6.98%/3.65%
[02] |   |   translucent(1/1) - 5.11%/2.67%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3705/0x00000008014afb40@2ee8b882]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 88.68%/2.37%
[03] |   |   |   unspecified(1/1) - 6.35%/0.17%
[03] |   |   |   filterempty(1/1) - 4.68%/0.13%
[03] |   |   |   translucent_sort(1/1) - 0.30%/0.01%
[02] |   |   particles(1/1) - 3.90%/2.04%
[02] |   |   string(1/1) - 2.03%/1.06%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3741/0x00000008014b3028@542fc681]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 77.33%/0.82%
[03] |   |   |   unspecified(1/1) - 12.41%/0.13%
[03] |   |   |   filterempty(1/1) - 10.26%/0.11%
[02] |   |   blockentities(1/1) - 1.60%/0.84%
[02] |   |   hand(1/1) - 0.84%/0.44%
[02] |   |   sky(1/1) - 0.63%/0.33%
[02] |   |   clear(1/1) - 0.61%/0.32%
[02] |   |   unspecified(1/1) - 0.40%/0.21%
[02] |   |   clouds(1/1) - 0.23%/0.12%
[02] |   |   light_updates(1/1) - 0.18%/0.10%
[02] |   |   pick(1/1) - 0.16%/0.08%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.10%/0.05%
[02] |   |   camera(1/1) - 0.09%/0.05%
[02] |   |   weather(1/1) - 0.04%/0.02%
[02] |   |   fog(1/1) - 0.03%/0.02%
[02] |   |   light_update_queue(1/1) - 0.02%/0.01%
[02] |   |   captureFrustum(1/1) - 0.02%/0.01%
[02] |   |   center(1/1) - 0.01%/0.01%
[02] |   |   culling(1/1) - 0.01%/0.01%
[01] |   gui(1/1) - 3.20%/1.73%
[02] |   |   chat(1/1) - 66.00%/1.14%
[02] |   |   unspecified(1/1) - 33.31%/0.58%
[02] |   |   bossHealth(1/1) - 0.52%/0.01%
[02] |   |   selectedItemName(1/1) - 0.17%/0.00%
[01] |   unspecified(1/1) - 0.10%/0.05%
[00] fpsUpdate(1/1) - 41.38%/41.38%
[00] unspecified(1/1) - 3.13%/3.13%
[00] updateDisplay(1/1) - 1.01%/1.01%
[00] yield(1/1) - 0.22%/0.22%
[00] blit(1/1) - 0.05%/0.05%
[00] render(1/1) - 0.05%/0.05%
[01] |   unspecified(1/1) - 89.11%/0.04%
[01] |   display(1/1) - 10.89%/0.00%
[00] sound(1/1) - 0.03%/0.03%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

