---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 22w45a
Time span: 4 ms
Tick span: 1 ticks
// This is approximately 228.35 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] render(1/1) - 62.05%/62.05%
[01] |   unspecified(1/1) - 99.99%/62.04%
[01] |   display(1/1) - 0.01%/0.01%
[00] gameRenderer(1/1) - 35.08%/35.08%
[01] |   level(1/1) - 87.08%/30.54%
[02] |   |   terrain(1/1) - 44.30%/13.53%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3702/0x00000008014af4f8@128d0618]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 44.56%/6.03%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[fdk$$Lambda$3704/0x00000008014af928@2838a5d7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 30.28%/4.10%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3703/0x00000008014af710@4aedbbd]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.87%/2.69%
[03] |   |   |   unspecified(1/1) - 2.89%/0.39%
[03] |   |   |   filterempty(3/3) - 2.41%/0.33%
[02] |   |   translucent(1/1) - 13.34%/4.07%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3705/0x00000008014afb40@2ee8b882]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 93.58%/3.81%
[03] |   |   |   unspecified(1/1) - 4.52%/0.18%
[03] |   |   |   filterempty(1/1) - 1.62%/0.07%
[03] |   |   |   translucent_sort(1/1) - 0.28%/0.01%
[02] |   |   particles(1/1) - 9.45%/2.89%
[02] |   |   entities(1/1) - 8.00%/2.44%
[02] |   |   blockentities(1/1) - 6.16%/1.88%
[02] |   |   compilechunks(1/1) - 4.75%/1.45%
[03] |   |   |   populate_chunks_to_compile(1/1) - 95.45%/1.38%
[03] |   |   |   unspecified(1/1) - 2.82%/0.04%
[03] |   |   |   upload(1/1) - 1.26%/0.02%
[03] |   |   |   schedule_async_compile(1/1) - 0.47%/0.01%
[02] |   |   string(1/1) - 4.69%/1.43%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3741/0x00000008014b3028@542fc681]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 86.82%/1.24%
[03] |   |   |   unspecified(1/1) - 8.41%/0.12%
[03] |   |   |   filterempty(1/1) - 4.76%/0.07%
[02] |   |   hand(1/1) - 2.15%/0.66%
[02] |   |   sky(1/1) - 1.97%/0.60%
[02] |   |   clear(1/1) - 1.63%/0.50%
[02] |   |   unspecified(1/1) - 0.72%/0.22%
[02] |   |   pick(1/1) - 0.60%/0.18%
[03] |   |   |   #getEntities 1/1
[02] |   |   clouds(1/1) - 0.51%/0.16%
[02] |   |   terrain_setup(1/1) - 0.48%/0.15%
[03] |   |   |   culling(1/1) - 25.02%/0.04%
[03] |   |   |   unspecified(1/1) - 23.41%/0.03%
[03] |   |   |   update(1/1) - 21.88%/0.03%
[03] |   |   |   camera(1/1) - 20.31%/0.03%
[03] |   |   |   cull(1/1) - 9.39%/0.01%
[02] |   |   light_updates(1/1) - 0.34%/0.10%
[02] |   |   camera(1/1) - 0.32%/0.10%
[02] |   |   destroyProgress(1/1) - 0.22%/0.07%
[02] |   |   weather(1/1) - 0.11%/0.03%
[02] |   |   fog(1/1) - 0.07%/0.02%
[02] |   |   light_update_queue(1/1) - 0.06%/0.02%
[02] |   |   center(1/1) - 0.05%/0.02%
[02] |   |   culling(1/1) - 0.04%/0.01%
[02] |   |   captureFrustum(1/1) - 0.04%/0.01%
[01] |   unspecified(1/1) - 6.94%/2.43%
[01] |   gui(1/1) - 5.99%/2.10%
[02] |   |   chat(1/1) - 62.41%/1.31%
[02] |   |   unspecified(1/1) - 36.73%/0.77%
[02] |   |   bossHealth(1/1) - 0.54%/0.01%
[02] |   |   selectedItemName(1/1) - 0.33%/0.01%
[00] unspecified(1/1) - 1.72%/1.72%
[00] updateDisplay(1/1) - 0.90%/0.90%
[00] blit(1/1) - 0.08%/0.08%
[00] sound(1/1) - 0.07%/0.07%
[00] fpsUpdate(1/1) - 0.04%/0.04%
[00] yield(1/1) - 0.03%/0.03%
[00] toasts(1/1) - 0.02%/0.02%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

