---- Minecraft Profiler Results ----
// Will I ever be good enough for you? :(

Version: 22w45a
Time span: 17 ms
Tick span: 1 ticks
// This is approximately 57.99 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 92.17%/92.17%
[01] |   level(1/1) - 95.49%/88.02%
[02] |   |   compilechunks(1/1) - 73.87%/65.02%
[03] |   |   |   upload(1/1) - 98.95%/64.34%
[03] |   |   |   schedule_async_compile(1/1) - 0.58%/0.38%
[03] |   |   |   populate_chunks_to_compile(1/1) - 0.43%/0.28%
[03] |   |   |   unspecified(1/1) - 0.04%/0.02%
[02] |   |   terrain(1/1) - 15.38%/13.54%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3702/0x00000008014af4f8@128d0618]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 67.99%/9.21%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3703/0x00000008014af710@4aedbbd]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 14.53%/1.97%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[fdk$$Lambda$3704/0x00000008014af928@2838a5d7]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 11.79%/1.60%
[03] |   |   |   filterempty(3/3) - 3.23%/0.44%
[03] |   |   |   unspecified(1/1) - 2.46%/0.33%
[02] |   |   terrain_setup(1/1) - 3.96%/3.48%
[03] |   |   |   update(1/1) - 98.89%/3.45%
[04] |   |   |   |   apply_frustum(1/1) - 92.92%/3.20%
[04] |   |   |   |   partial_update(1/1) - 6.14%/0.21%
[04] |   |   |   |   unspecified(1/1) - 0.94%/0.03%
[03] |   |   |   unspecified(1/1) - 0.46%/0.02%
[03] |   |   |   culling(1/1) - 0.40%/0.01%
[03] |   |   |   camera(1/1) - 0.15%/0.01%
[03] |   |   |   cull(1/1) - 0.10%/0.00%
[02] |   |   translucent(1/1) - 1.70%/1.49%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3705/0x00000008014afb40@2ee8b882]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 88.70%/1.33%
[03] |   |   |   unspecified(1/1) - 7.20%/0.11%
[03] |   |   |   filterempty(1/1) - 3.83%/0.06%
[03] |   |   |   translucent_sort(1/1) - 0.27%/0.00%
[02] |   |   entities(1/1) - 1.31%/1.15%
[02] |   |   particles(1/1) - 1.27%/1.12%
[02] |   |   string(1/1) - 0.58%/0.51%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fdk$$Lambda$3741/0x00000008014b3028@542fc681]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 75.93%/0.39%
[03] |   |   |   unspecified(1/1) - 13.38%/0.07%
[03] |   |   |   filterempty(1/1) - 10.69%/0.05%
[02] |   |   blockentities(1/1) - 0.57%/0.50%
[02] |   |   hand(1/1) - 0.29%/0.25%
[02] |   |   unspecified(1/1) - 0.25%/0.22%
[02] |   |   sky(1/1) - 0.24%/0.21%
[02] |   |   clear(1/1) - 0.23%/0.20%
[02] |   |   clouds(1/1) - 0.08%/0.07%
[02] |   |   light_updates(1/1) - 0.07%/0.06%
[02] |   |   pick(1/1) - 0.07%/0.06%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.04%/0.04%
[02] |   |   destroyProgress(1/1) - 0.03%/0.03%
[02] |   |   weather(1/1) - 0.02%/0.02%
[02] |   |   fog(1/1) - 0.01%/0.01%
[02] |   |   light_update_queue(1/1) - 0.01%/0.01%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 4.45%/4.10%
[02] |   |   unspecified(1/1) - 63.68%/2.61%
[02] |   |   chat(1/1) - 34.30%/1.41%
[02] |   |   bossHealth(1/1) - 1.87%/0.08%
[02] |   |   selectedItemName(1/1) - 0.14%/0.01%
[01] |   unspecified(1/1) - 0.06%/0.05%
[00] fpsUpdate(1/1) - 2.85%/2.85%
[00] yield(1/1) - 2.80%/2.80%
[00] unspecified(1/1) - 1.33%/1.33%
[00] updateDisplay(1/1) - 0.74%/0.74%
[00] blit(1/1) - 0.04%/0.04%
[00] render(1/1) - 0.03%/0.03%
[01] |   unspecified(1/1) - 90.76%/0.03%
[01] |   display(1/1) - 9.24%/0.00%
[00] sound(1/1) - 0.03%/0.03%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

