---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! Time: 2023-04-20 11:09:33 Description: mouseClicked event handler java.lang.Error: Invalid memory access at com.sun.jna.Native.invokeInt(Native Method) at com.sun.jna.Function.invoke(Function.java:426) at com.sun.jna.Function.invoke(Function.java:361) at com.sun.jna.Function.invoke(Function.java:315) at com.sun.jna.Function.invoke(Function.java:306) at com.sun.jna.Function.invokeInt(Function.java:713) at com.sun.jna.platform.win32.COM.COMInvoker._invokeNativeInt(COMInvoker.java:39) at com.mojang.text2speech.NarratorWindows.clear(NarratorWindows.java:55) at emm.b(SourceFile:88) at emm.a(SourceFile:64) at emy.a(SourceFile:1156) at emx.a(SourceFile:150) at emx$d.a(SourceFile:195) at eow.a(SourceFile:71) at eow.c(SourceFile:61) at eog.a(SourceFile:56) at eom.a(SourceFile:189) at epy.a(SourceFile:38) at eov$a.a(SourceFile:135) at eoj.a(SourceFile:326) at epy.a(SourceFile:38) at emv.b(SourceFile:98) at ets.a(SourceFile:402) at emv.a(SourceFile:98) at emv.c(SourceFile:169) at bci.execute(SourceFile:102) at emv.b(SourceFile:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(SourceFile:237) at emu.f(SourceFile:1228) at emu.e(SourceFile:786) at net.minecraft.client.main.Main.main(SourceFile:240) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at com.sun.jna.Native.invokeInt(Native Method) at com.sun.jna.Function.invoke(Function.java:426) at com.sun.jna.Function.invoke(Function.java:361) at com.sun.jna.Function.invoke(Function.java:315) at com.sun.jna.Function.invoke(Function.java:306) at com.sun.jna.Function.invokeInt(Function.java:713) at com.sun.jna.platform.win32.COM.COMInvoker._invokeNativeInt(COMInvoker.java:39) at com.mojang.text2speech.NarratorWindows.clear(NarratorWindows.java:55) at emm.b(SourceFile:88) at emm.a(SourceFile:64) at emy.a(SourceFile:1156) at emx.a(SourceFile:150) at emx$d.a(SourceFile:195) at eow.a(SourceFile:71) at eow.c(SourceFile:61) at eog.a(SourceFile:56) at eom.a(SourceFile:189) at epy.a(SourceFile:38) at eov$a.a(SourceFile:135) at eoj.a(SourceFile:326) at epy.a(SourceFile:38) at emv.b(SourceFile:98) at ets.a(SourceFile:402) at emv.a(SourceFile:98) at emv.c(SourceFile:169) at bci.execute(SourceFile:102) at emv.b(SourceFile:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) -- Affected screen -- Details: Screen name: esg Stacktrace: at ets.a(SourceFile:402) at emv.a(SourceFile:98) at emv.c(SourceFile:169) at bci.execute(SourceFile:102) at emv.b(SourceFile:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(SourceFile:237) at emu.f(SourceFile:1228) at emu.e(SourceFile:786) at net.minecraft.client.main.Main.main(SourceFile:240) -- Last reload -- Details: Reload number: 3 Reload reason: manual Finished: Yes Packs: vanilla Stacktrace: at ene.a(SourceFile:49) at emu.d(SourceFile:2401) at emu.e(SourceFile:805) at net.minecraft.client.main.Main.main(SourceFile:240) -- System Details -- Details: Minecraft Version: 23w16a Minecraft Version ID: 23w16a Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 413394024 bytes (394 MiB) / 838860800 bytes (800 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz Identifier: Intel64 Family 6 Model 142 Stepping 12 Microarchitecture: Whiskey Lake Frequency (GHz): 1.80 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: NVIDIA GeForce MX110 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 2048.00 Graphics card #0 deviceId: 0x174e Graphics card #0 versionInfo: DriverVersion=30.0.14.7196 Graphics card #1 name: Intel(R) UHD Graphics 610 Graphics card #1 vendor: Intel Corporation (0x8086) Graphics card #1 VRAM (MB): 1024.00 Graphics card #1 deviceId: 0x3ea1 Graphics card #1 versionInfo: DriverVersion=27.20.100.8729 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 4096.00 Memory slot #1 clockSpeed (GHz): 2.40 Memory slot #1 type: DDR4 Virtual memory max (MB): 24574.28 Virtual memory used (MB): 8364.61 Swap memory total (MB): 16502.04 Swap memory used (MB): 422.97 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 23w16a Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce MX110/PCIe/SSE2 GL version 3.2.0 NVIDIA 471.96, NVIDIA Corporation Window size: 854x480 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Probably not. Client jar signature and brand is untouched Type: Client (map_client.txt) Graphics mode: fabulous Resource Packs: vanilla Current Language: en_us CPU: 8x Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz