---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.19.4
Time span: 37 ms
Tick span: 1 ticks
// This is approximately 26.38 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] yield(1/1) - 49.63%/49.63%
[00] updateDisplay(1/1) - 25.49%/25.49%
[00] unspecified(1/1) - 13.87%/13.87%
[00] gameRenderer(1/1) - 10.81%/10.81%
[01] |   level(1/1) - 87.47%/9.46%
[02] |   |   hand(1/1) - 58.33%/5.52%
[02] |   |   terrain(1/1) - 17.28%/1.63%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fin$$Lambda$3586/0x0000000100954860@74d10cc3]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 40.74%/0.67%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fin$$Lambda$3587/0x0000000100954a78@1da91ef9]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 24.88%/0.41%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[fin$$Lambda$3588/0x0000000100954c90@79a63bf8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 11.60%/0.19%
[03] |   |   |   filterempty(3/3) - 11.53%/0.19%
[03] |   |   |   unspecified(1/1) - 11.24%/0.18%
[02] |   |   translucent(1/1) - 3.31%/0.31%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fin$$Lambda$3589/0x0000000100954ea8@40b76a92]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 58.10%/0.18%
[03] |   |   |   unspecified(1/1) - 24.52%/0.08%
[03] |   |   |   filterempty(1/1) - 16.88%/0.05%
[03] |   |   |   translucent_sort(1/1) - 0.50%/0.00%
[02] |   |   sky(1/1) - 3.20%/0.30%
[02] |   |   compilechunks(1/1) - 3.06%/0.29%
[03] |   |   |   populate_chunks_to_compile(1/1) - 95.38%/0.28%
[03] |   |   |   unspecified(1/1) - 2.17%/0.01%
[03] |   |   |   upload(1/1) - 1.90%/0.01%
[03] |   |   |   schedule_async_compile(1/1) - 0.54%/0.00%
[02] |   |   string(1/1) - 2.87%/0.27%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fin$$Lambda$3627/0x0000000100951000@3cfcc153]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 69.86%/0.19%
[03] |   |   |   unspecified(1/1) - 17.78%/0.05%
[03] |   |   |   filterempty(1/1) - 12.37%/0.03%
[02] |   |   clear(1/1) - 2.28%/0.22%
[02] |   |   camera(1/1) - 2.28%/0.22%
[02] |   |   unspecified(1/1) - 1.37%/0.13%
[02] |   |   blockentities(1/1) - 1.14%/0.11%
[02] |   |   entities(1/1) - 1.07%/0.10%
[02] |   |   pick(1/1) - 1.02%/0.10%
[03] |   |   |   #getEntities 1/1
[02] |   |   clouds(1/1) - 0.86%/0.08%
[02] |   |   terrain_setup(1/1) - 0.51%/0.05%
[03] |   |   |   culling(1/1) - 31.32%/0.01%
[03] |   |   |   update(1/1) - 25.82%/0.01%
[03] |   |   |   unspecified(1/1) - 23.63%/0.01%
[03] |   |   |   camera(1/1) - 14.84%/0.01%
[03] |   |   |   cull(1/1) - 4.40%/0.00%
[02] |   |   destroyProgress(1/1) - 0.39%/0.04%
[02] |   |   particles(1/1) - 0.31%/0.03%
[02] |   |   weather(1/1) - 0.22%/0.02%
[02] |   |   light_updates(1/1) - 0.16%/0.02%
[02] |   |   fog(1/1) - 0.11%/0.01%
[02] |   |   light_update_queue(1/1) - 0.09%/0.01%
[02] |   |   center(1/1) - 0.09%/0.01%
[02] |   |   culling(1/1) - 0.02%/0.00%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[01] |   gui(1/1) - 12.37%/1.34%
[02] |   |   chat(1/1) - 84.45%/1.13%
[02] |   |   unspecified(1/1) - 15.06%/0.20%
[02] |   |   bossHealth(1/1) - 0.37%/0.00%
[02] |   |   selectedItemName(1/1) - 0.12%/0.00%
[01] |   unspecified(1/1) - 0.10%/0.01%
[01] |   toasts(1/1) - 0.06%/0.01%
[00] sound(1/1) - 0.09%/0.09%
[00] render(1/1) - 0.04%/0.04%
[01] |   unspecified(1/1) - 92.50%/0.04%
[01] |   display(1/1) - 7.50%/0.00%
[00] fpsUpdate(1/1) - 0.03%/0.03%
[00] blit(1/1) - 0.02%/0.02%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

