---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.20.1
Time span: 59 ms
Tick span: 1 ticks
// This is approximately 16.75 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] fpsUpdate(1/1) - 55.66%/55.66%
[00] gameRenderer(1/1) - 31.51%/31.51%
[01] |   level(1/1) - 98.27%/30.96%
[02] |   |   entities(1/1) - 81.03%/25.09%
[02] |   |   terrain(1/1) - 13.80%/4.27%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[fke$$Lambda$3691/0x00000008009aef90@2978927e]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 33.42%/1.43%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fke$$Lambda$3690/0x00000008009aed78@e6ed753]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.84%/1.19%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fke$$Lambda$3689/0x00000008009aeb60@5a529c8b]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 15.98%/0.68%
[03] |   |   |   filterempty(3/3) - 13.34%/0.57%
[03] |   |   |   unspecified(1/1) - 9.41%/0.40%
[02] |   |   translucent(1/1) - 0.98%/0.30%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fke$$Lambda$3692/0x00000008009af1a8@1ba6aeea]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 70.13%/0.21%
[03] |   |   |   filterempty(1/1) - 19.82%/0.06%
[03] |   |   |   unspecified(1/1) - 9.61%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.44%/0.00%
[02] |   |   blockentities(1/1) - 0.91%/0.28%
[02] |   |   particles(1/1) - 0.68%/0.21%
[02] |   |   hand(1/1) - 0.53%/0.16%
[02] |   |   clear(1/1) - 0.39%/0.12%
[02] |   |   compilechunks(1/1) - 0.33%/0.10%
[03] |   |   |   populate_chunks_to_compile(1/1) - 91.44%/0.09%
[03] |   |   |   unspecified(1/1) - 4.20%/0.00%
[03] |   |   |   upload(1/1) - 3.55%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 0.81%/0.00%
[02] |   |   string(1/1) - 0.32%/0.10%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fke$$Lambda$3730/0x00000008009b0c90@555edfd1]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 65.07%/0.06%
[03] |   |   |   filterempty(1/1) - 18.15%/0.02%
[03] |   |   |   unspecified(1/1) - 16.78%/0.02%
[02] |   |   sky(1/1) - 0.29%/0.09%
[02] |   |   pick(1/1) - 0.21%/0.06%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.19%/0.06%
[02] |   |   unspecified(1/1) - 0.13%/0.04%
[02] |   |   terrain_setup(1/1) - 0.07%/0.02%
[03] |   |   |   update(1/1) - 26.28%/0.01%
[03] |   |   |   unspecified(1/1) - 24.82%/0.01%
[03] |   |   |   camera(1/1) - 21.90%/0.01%
[03] |   |   |   culling(1/1) - 21.17%/0.00%
[03] |   |   |   cull(1/1) - 5.84%/0.00%
[02] |   |   destroyProgress(1/1) - 0.04%/0.01%
[02] |   |   fog(1/1) - 0.03%/0.01%
[02] |   |   light_updates(1/1) - 0.02%/0.01%
[02] |   |   center(1/1) - 0.02%/0.01%
[02] |   |   weather(1/1) - 0.02%/0.00%
[02] |   |   light_update_queue(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 1.71%/0.54%
[02] |   |   unspecified(1/1) - 75.09%/0.40%
[02] |   |   chat(1/1) - 24.48%/0.13%
[02] |   |   bossHealth(1/1) - 0.28%/0.00%
[02] |   |   selectedItemName(1/1) - 0.16%/0.00%
[01] |   unspecified(1/1) - 0.02%/0.01%
[01] |   toasts(1/1) - 0.00%/0.00%
[00] updateDisplay(1/1) - 12.36%/12.36%
[00] unspecified(1/1) - 0.41%/0.41%
[00] render(1/1) - 0.02%/0.02%
[01] |   unspecified(1/1) - 95.89%/0.02%
[01] |   display(1/1) - 4.11%/0.00%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.02%/0.02%
[00] blit(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

