---- Minecraft Profiler Results ----
// Maybe if you treated it better then it'll have more motivation to work faster! Poor server.

Version: 24w09a
Time span: 132 ms
Tick span: 1 ticks
// This is approximately 7.54 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 92.84%/92.84%
[01] |   level(1/1) - 97.41%/90.44%
[02] |   |   string(1/1) - 95.62%/86.48%
[03] |   |   |   filterempty(1/1) - 96.19%/83.19%
[03] |   |   |   unspecified(1/1) - 3.66%/3.17%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gag$$Lambda$5358/0x0000000800a93960@6e565ad1]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 0.15%/0.13%
[02] |   |   unspecified(1/1) - 1.38%/1.25%
[02] |   |   terrain(1/1) - 0.88%/0.80%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gag$$Lambda$5318/0x0000000800a8f3d0@aa0b5ce]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 34.70%/0.28%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gag$$Lambda$5319/0x0000000800a8f5f0@38018eab]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 29.80%/0.24%
[03] |   |   |   filterempty(3/3) - 19.87%/0.16%
[03] |   |   |   unspecified(1/1) - 10.61%/0.08%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[gag$$Lambda$5320/0x0000000800a8f810@399feaba]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 5.02%/0.04%
[02] |   |   hand(1/1) - 0.64%/0.58%
[02] |   |   clouds(1/1) - 0.37%/0.34%
[02] |   |   sky(1/1) - 0.36%/0.33%
[02] |   |   entities(1/1) - 0.23%/0.21%
[02] |   |   clear(1/1) - 0.12%/0.11%
[02] |   |   translucent(1/1) - 0.12%/0.11%
[03] |   |   |   filterempty(1/1) - 37.05%/0.04%
[03] |   |   |   unspecified(1/1) - 34.47%/0.04%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gag$$Lambda$5321/0x0000000800a8fa30@61579df0]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.91%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.58%/0.00%
[02] |   |   camera(1/1) - 0.05%/0.04%
[02] |   |   blockentities(1/1) - 0.04%/0.04%
[02] |   |   particles(1/1) - 0.04%/0.03%
[02] |   |   pick(1/1) - 0.04%/0.03%
[03] |   |   |   #getEntities 1/1
[02] |   |   terrain_setup(1/1) - 0.03%/0.02%
[03] |   |   |   update(1/1) - 45.19%/0.01%
[04] |   |   |   |   section_occlusion_graph(1/1) - 52.83%/0.01%
[04] |   |   |   |   unspecified(1/1) - 47.17%/0.01%
[03] |   |   |   unspecified(1/1) - 28.38%/0.01%
[03] |   |   |   camera(1/1) - 12.67%/0.00%
[03] |   |   |   culling(1/1) - 7.19%/0.00%
[03] |   |   |   cull(1/1) - 6.58%/0.00%
[02] |   |   compile_sections(1/1) - 0.02%/0.02%
[03] |   |   |   populate_sections_to_compile(1/1) - 76.12%/0.02%
[03] |   |   |   unspecified(1/1) - 15.17%/0.00%
[03] |   |   |   upload(1/1) - 6.18%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 2.53%/0.00%
[02] |   |   destroyProgress(1/1) - 0.02%/0.02%
[02] |   |   weather(1/1) - 0.02%/0.01%
[02] |   |   fog(1/1) - 0.01%/0.01%
[02] |   |   light_updates(1/1) - 0.01%/0.01%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   light_update_queue(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 1.44%/1.34%
[02] |   |   chat(1/1) - 50.81%/0.68%
[02] |   |   unspecified(1/1) - 48.98%/0.66%
[02] |   |   selectedItemName(1/1) - 0.21%/0.00%
[01] |   unspecified(1/1) - 1.13%/1.05%
[01] |   toasts(1/1) - 0.01%/0.01%
[00] updateDisplay(1/1) - 4.48%/4.48%
[00] unspecified(1/1) - 1.47%/1.47%
[00] render(1/1) - 0.47%/0.47%
[01] |   unspecified(1/1) - 98.28%/0.46%
[01] |   mouse(1/1) - 1.14%/0.01%
[01] |   display(1/1) - 0.58%/0.00%
[00] blit(1/1) - 0.42%/0.42%
[00] fpsUpdate(1/1) - 0.29%/0.29%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

