---- Minecraft Crash Report ---- // Sorry :( Time: 2/6/14 7:53 PM Description: Exception in server tick loop java.lang.OutOfMemoryError: Java heap space at java.util.HashMap.<init>(Unknown Source) at dg.<init>(SourceFile:14) at du.a(SourceFile:76) at dp.a(SourceFile:34) at dg.a(SourceFile:329) at dg.a(SourceFile:37) at dp.a(SourceFile:35) at dg.a(SourceFile:329) at dg.a(SourceFile:37) at dg.a(SourceFile:329) at dg.a(SourceFile:37) at dr.a(SourceFile:107) at dr.a(SourceFile:78) at apb.a(SourceFile:60) at ml.f(SourceFile:119) at ml.c(SourceFile:72) at mk.<init>(SourceFile:36) at mj.a(SourceFile:217) at mj.a(SourceFile:254) at lg.a(SourceFile:155) at lg.c(SourceFile:206) at lg.a(SourceFile:100) at ng.c(SourceFile:87) at ng.a(SourceFile:52) at ef.a(SourceFile:166) at mv.c(SourceFile:134) at net.minecraft.server.MinecraftServer.u(SourceFile:528) at net.minecraft.server.MinecraftServer.t(SourceFile:440) at btk.t(SourceFile:117) at net.minecraft.server.MinecraftServer.run(SourceFile:357) at lb.run(SourceFile:616) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.4 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_01, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 298033160 bytes (284 MB) / 932904960 bytes (889 MB) up to 954466304 bytes (910 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G AABB Pool Size: 9394 (526064 bytes; 0 MB) allocated, 9394 (526064 bytes; 0 MB) used IntCache: cache: 7, tcache: 0, allocated: 13, tallocated: 95 Profiler Position: N/A (disabled) Vec3 Pool Size: 966 (54096 bytes; 0 MB) allocated, 966 (54096 bytes; 0 MB) used Player Count: 1 / 8; [mp['Kernalklink412'/37117, l='1', x=243.51, y=70.00, z=-942.51]] Type: Integrated Server (map_client.txt) Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.