---- Minecraft Profiler Results ----
// I'd Rather Be Surfing

Version: 1.21-pre4
Time span: 465 ms
Tick span: 1 ticks
// This is approximately 2.15 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 92.14%/92.14%
[01] |   gui(1/1) - 96.22%/88.66%
[02] |   |   debug(1/1) - 99.83%/88.50%
[02] |   |   unspecified(1/1) - 0.14%/0.13%
[02] |   |   chat(1/1) - 0.03%/0.03%
[02] |   |   selectedItemName(1/1) - 0.00%/0.00%
[01] |   level(1/1) - 3.77%/3.47%
[02] |   |   terrain(1/1) - 86.82%/3.01%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gfg$$Lambda/0x0000000100b8d430@4eeb2c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 94.07%/2.83%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gfg$$Lambda/0x0000000100b8d218@e6b3322]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 3.01%/0.09%
[03] |   |   |   unspecified(1/1) - 1.40%/0.04%
[03] |   |   |   filterempty(3/3) - 0.87%/0.03%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[gfg$$Lambda/0x0000000100b8d648@472f3475]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 0.64%/0.02%
[02] |   |   entities(1/1) - 3.53%/0.12%
[02] |   |   outline(1/1) - 2.29%/0.08%
[02] |   |   hand(1/1) - 2.10%/0.07%
[02] |   |   sky(1/1) - 1.60%/0.06%
[02] |   |   unspecified(1/1) - 0.67%/0.02%
[02] |   |   clouds(1/1) - 0.53%/0.02%
[02] |   |   translucent(1/1) - 0.52%/0.02%
[03] |   |   |   unspecified(1/1) - 31.53%/0.01%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gfg$$Lambda/0x0000000100b8d860@35e3828c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 29.29%/0.01%
[03] |   |   |   translucent_sort(1/1) - 22.71%/0.00%
[03] |   |   |   filterempty(1/1) - 16.47%/0.00%
[02] |   |   clear(1/1) - 0.44%/0.02%
[02] |   |   string(1/1) - 0.30%/0.01%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gfg$$Lambda/0x0000000100b93aa0@3d6d1b07]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 45.13%/0.00%
[03] |   |   |   unspecified(1/1) - 43.89%/0.00%
[03] |   |   |   filterempty(1/1) - 10.97%/0.00%
[02] |   |   blockentities(1/1) - 0.27%/0.01%
[02] |   |   terrain_setup(1/1) - 0.20%/0.01%
[03] |   |   |   update(1/1) - 66.56%/0.00%
[04] |   |   |   |   section_occlusion_graph(1/1) - 84.65%/0.00%
[04] |   |   |   |   unspecified(1/1) - 15.35%/0.00%
[03] |   |   |   unspecified(1/1) - 16.41%/0.00%
[03] |   |   |   camera(1/1) - 8.36%/0.00%
[03] |   |   |   culling(1/1) - 6.19%/0.00%
[03] |   |   |   cull(1/1) - 2.48%/0.00%
[02] |   |   weather(1/1) - 0.14%/0.00%
[02] |   |   compile_sections(1/1) - 0.13%/0.00%
[03] |   |   |   populate_sections_to_compile(1/1) - 76.89%/0.00%
[03] |   |   |   unspecified(1/1) - 11.79%/0.00%
[03] |   |   |   upload(1/1) - 7.55%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 3.77%/0.00%
[02] |   |   pick(1/1) - 0.12%/0.00%
[03] |   |   |   #getEntities 1/1
[02] |   |   particles(1/1) - 0.10%/0.00%
[02] |   |   destroyProgress(1/1) - 0.08%/0.00%
[02] |   |   camera(1/1) - 0.08%/0.00%
[02] |   |   fog(1/1) - 0.03%/0.00%
[02] |   |   light_updates(1/1) - 0.02%/0.00%
[02] |   |   light_update_queue(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.01%/0.00%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.01%/0.01%
[01] |   toasts(1/1) - 0.00%/0.00%
[00] yield(1/1) - 7.32%/7.32%
[00] unspecified(1/1) - 0.35%/0.35%
[00] updateDisplay(1/1) - 0.12%/0.12%
[00] blit(1/1) - 0.02%/0.02%
[00] render(1/1) - 0.02%/0.02%
[01] |   unspecified(1/1) - 95.86%/0.02%
[01] |   mouse(1/1) - 2.60%/0.00%
[01] |   display(1/1) - 1.54%/0.00%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] sound(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

