---- Minecraft Crash Report ---- // My bad. Time: 9/26/21, 12:37 PM Description: mouseClicked event handler java.lang.OutOfMemoryError: Java heap space at java.base/java.util.ArrayList.<init>(ArrayList.java:156) at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) at ng$1.a(SourceFile:40) at ng$1.b(SourceFile:25) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at nk.a(SourceFile:108) at nk.a(SourceFile:75) at nk.a(SourceFile:32) at nk.a(SourceFile:26) at dib.a(SourceFile:238) at dib$$Lambda$4083/0x00000001009e1098.apply(Unknown Source) at dib.a(SourceFile:187) at dib.b(SourceFile:159) at eel.a(SourceFile:93) at eel.<init>(SourceFile:85) at eei.b(SourceFile:63) at eaq.b(SourceFile:387) at dvp.a(SourceFile:984) at eav.d(SourceFile:144) at eav$$Lambda$3538/0x00000001008e5618.onPress(Unknown Source) at dxa.c(SourceFile:40) at dwu.a(SourceFile:16) at dwy.a(SourceFile:121) at dxx.a(SourceFile:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at java.base/java.util.ArrayList.<init>(ArrayList.java:156) at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) at ng$1.a(SourceFile:40) at ng$1.b(SourceFile:25) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at nk.a(SourceFile:108) at nk.a(SourceFile:75) at nk.a(SourceFile:32) at nk.a(SourceFile:26) at dib.a(SourceFile:238) at dib$$Lambda$4083/0x00000001009e1098.apply(Unknown Source) -- Affected screen -- Details: Screen name: eav Stacktrace: at eaq.a(SourceFile:493) at dvq.a(SourceFile:94) at dvq.c(SourceFile:165) at aqv.execute(SourceFile:101) at dvq.b(SourceFile:165) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3101) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(SourceFile:172) at dpr.e(SourceFile:310) at dvp.f(SourceFile:1137) at dvp.e(SourceFile:728) at net.minecraft.client.main.Main.main(SourceFile:217) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: Default -- System Details -- Details: Minecraft Version: 1.17.1 Minecraft Version ID: 1.17.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 16.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 665250224 bytes (634 MiB) / 905969664 bytes (864 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz Identifier: Intel64 Family 6 Model 158 Stepping 9 Microarchitecture: Kaby Lake Frequency (GHz): 2.81 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: NVIDIA GeForce GTX 1050 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1c8c Graphics card #0 versionInfo: DriverVersion=27.21.14.6280 Graphics card #1 name: Intel(R) HD Graphics 630 Graphics card #1 vendor: Intel Corporation (0x8086) Graphics card #1 VRAM (MB): 1024.00 Graphics card #1 deviceId: 0x591b Graphics card #1 versionInfo: DriverVersion=22.20.16.4749 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 4096.00 Memory slot #1 clockSpeed (GHz): 2.40 Memory slot #1 type: DDR4 Virtual memory max (MB): 14029.22 Virtual memory used (MB): 7924.16 Swap memory total (MB): 1856.00 Swap memory used (MB): 33.18 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.17.1 Backend library: LWJGL version 3.2.2 build 10 Backend API: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 3.2.0 NVIDIA 462.80, NVIDIA Corporation Window size: 854x480 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Graphics mode: fancy Resource Packs: vanilla Current Language: English (US) CPU: 8x Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz