---- Minecraft Crash Report ----
// My bad.

Time: 9/26/21, 12:37 PM
Description: mouseClicked event handler

java.lang.OutOfMemoryError: Java heap space
	at java.base/java.util.ArrayList.<init>(ArrayList.java:156)
	at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190)
	at ng$1.a(SourceFile:40)
	at ng$1.b(SourceFile:25)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at nk.a(SourceFile:108)
	at nk.a(SourceFile:75)
	at nk.a(SourceFile:32)
	at nk.a(SourceFile:26)
	at dib.a(SourceFile:238)
	at dib$$Lambda$4083/0x00000001009e1098.apply(Unknown Source)
	at dib.a(SourceFile:187)
	at dib.b(SourceFile:159)
	at eel.a(SourceFile:93)
	at eel.<init>(SourceFile:85)
	at eei.b(SourceFile:63)
	at eaq.b(SourceFile:387)
	at dvp.a(SourceFile:984)
	at eav.d(SourceFile:144)
	at eav$$Lambda$3538/0x00000001008e5618.onPress(Unknown Source)
	at dxa.c(SourceFile:40)
	at dwu.a(SourceFile:16)
	at dwy.a(SourceFile:121)
	at dxx.a(SourceFile:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
	at java.base/java.util.ArrayList.<init>(ArrayList.java:156)
	at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190)
	at ng$1.a(SourceFile:40)
	at ng$1.b(SourceFile:25)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at nk.a(SourceFile:108)
	at nk.a(SourceFile:75)
	at nk.a(SourceFile:32)
	at nk.a(SourceFile:26)
	at dib.a(SourceFile:238)
	at dib$$Lambda$4083/0x00000001009e1098.apply(Unknown Source)

-- Affected screen --
Details:
	Screen name: eav
Stacktrace:
	at eaq.a(SourceFile:493)
	at dvq.a(SourceFile:94)
	at dvq.c(SourceFile:165)
	at aqv.execute(SourceFile:101)
	at dvq.b(SourceFile:165)
	at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36)
	at org.lwjgl.system.JNI.invokeV(Native Method)
	at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3101)
	at com.mojang.blaze3d.systems.RenderSystem.flipFrame(SourceFile:172)
	at dpr.e(SourceFile:310)
	at dvp.f(SourceFile:1137)
	at dvp.e(SourceFile:728)
	at net.minecraft.client.main.Main.main(SourceFile:217)

-- Last reload --
Details:
	Reload number: 1
	Reload reason: initial
	Finished: Yes
	Packs: Default

-- System Details --
Details:
	Minecraft Version: 1.17.1
	Minecraft Version ID: 1.17.1
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 16.0.1, Microsoft
	Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
	Memory: 665250224 bytes (634 MiB) / 905969664 bytes (864 MiB) up to 2147483648 bytes (2048 MiB)
	CPUs: 8
	Processor Vendor: GenuineIntel
	Processor Name: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
	Identifier: Intel64 Family 6 Model 158 Stepping 9
	Microarchitecture: Kaby Lake
	Frequency (GHz): 2.81
	Number of physical packages: 1
	Number of physical CPUs: 4
	Number of logical CPUs: 8
	Graphics card #0 name: NVIDIA GeForce GTX 1050 Ti
	Graphics card #0 vendor: NVIDIA (0x10de)
	Graphics card #0 VRAM (MB): 4095.00
	Graphics card #0 deviceId: 0x1c8c
	Graphics card #0 versionInfo: DriverVersion=27.21.14.6280
	Graphics card #1 name: Intel(R) HD Graphics 630
	Graphics card #1 vendor: Intel Corporation (0x8086)
	Graphics card #1 VRAM (MB): 1024.00
	Graphics card #1 deviceId: 0x591b
	Graphics card #1 versionInfo: DriverVersion=22.20.16.4749
	Memory slot #0 capacity (MB): 8192.00
	Memory slot #0 clockSpeed (GHz): 2.40
	Memory slot #0 type: DDR4
	Memory slot #1 capacity (MB): 4096.00
	Memory slot #1 clockSpeed (GHz): 2.40
	Memory slot #1 type: DDR4
	Virtual memory max (MB): 14029.22
	Virtual memory used (MB): 7924.16
	Swap memory total (MB): 1856.00
	Swap memory used (MB): 33.18
	JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
	Launched Version: 1.17.1
	Backend library: LWJGL version 3.2.2 build 10
	Backend API: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 3.2.0 NVIDIA 462.80, NVIDIA Corporation
	Window size: 854x480
	GL Caps: Using framebuffer using OpenGL 3.2
	GL debug messages: 
	Using VBOs: Yes
	Is Modded: Probably not. Jar signature remains and client brand is untouched.
	Type: Client (map_client.txt)
	Graphics mode: fancy
	Resource Packs: vanilla
	Current Language: English (US)
	CPU: 8x Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz